add techno-double8

This commit is contained in:
Flameshadowxeroshin
2011-01-09 07:35:13 -06:00
parent 985edeaa6b
commit c2b8a33107
+63 -1
View File
@@ -32,7 +32,7 @@ enum
TRACK_14,
TRACK_15,
TRACK_16,
// BMS reader needs 16 tracks for beat-double7
// 16 tracks needed for beat-double7 and techno-double8
};
RString StepsTypeInfo::GetLocalizedString() const
@@ -81,6 +81,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
{ "techno-single8", 8, true, StepsTypeCategory_Single },
{ "techno-double4", 8, true, StepsTypeCategory_Double },
{ "techno-double5", 10, true, StepsTypeCategory_Double },
{ "techno-double8", 16, true, StepsTypeCategory_Double },
// pop'n music
{ "pnm-five", 5, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
@@ -2300,6 +2301,66 @@ static const Style g_Style_Techno_Double5 =
{ TRACK_10, +TECHNO_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Double8 =
{ // STYLE_TECHNO_DOUBLE8
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double8", // m_szName
StepsType_techno_double8, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
@@ -2324,6 +2385,7 @@ static const Style *g_apGame_Techno_Styles[] =
&g_Style_Techno_Versus8,
&g_Style_Techno_Double4,
&g_Style_Techno_Double5,
&g_Style_Techno_Double8,
NULL
};