Don't waste time loading the song banner if it's not used; don't use PREFSMAN->m_bShowBanners for ScreenStage

This commit is contained in:
Glenn Maynard
2004-07-27 05:00:22 +00:00
parent 5aa3bf05d6
commit c2a1143273
+2 -1
View File
@@ -17,6 +17,7 @@
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define MINIMUM_DELAY THEME->GetMetricF(m_sName,"MinimumDelay")
#define SHOW_BANNER THEME->GetMetricB(m_sName,"ShowBanner")
const ScreenMessage SM_PrepScreen = (ScreenMessage)(SM_User+0);
@@ -85,7 +86,7 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
SET_XY_AND_ON_COMMAND( m_Artist );
SET_XY_AND_ON_COMMAND( m_SongTitle );
if ( PREFSMAN->m_bShowBanners )
if ( SHOW_BANNER )
if( GAMESTATE->m_pCurSong && GAMESTATE->m_pCurSong->HasBanner() )
{
m_Banner.LoadFromSong( GAMESTATE->m_pCurSong );