Added custom MusicWheel items.

[ScreenSelectMusic] Add GetMusicWheel Lua binding.
This commit is contained in:
AJ Kelly
2011-03-08 19:28:40 -06:00
parent 8fa1aa09b6
commit c28845a8dc
12 changed files with 73 additions and 5 deletions
+33 -2
View File
@@ -25,10 +25,13 @@
static Preference<bool> g_bMoveRandomToEnd( "MoveRandomToEnd", false );
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
#define WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("%sText",s.c_str()) );
#define WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("%sText",s.c_str()) );
#define CUSTOM_ITEM_WHEEL_TEXT(s) THEME->GetString( "MusicWheel", ssprintf("CustomItem%sText",s.c_str()) );
static RString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
static RString CHOICE_NAME( RString s ) { return ssprintf("Choice%s",s.c_str()); }
static RString CUSTOM_WHEEL_ITEM_NAME( RString s ) { return ssprintf("CustomWheelItem%s",s.c_str()); }
static RString CUSTOM_WHEEL_ITEM_COLOR( RString s ) { return ssprintf("%sColor",s.c_str()); }
AutoScreenMessage( SM_SongChanged ); // TODO: Replace this with a Message and MESSAGEMAN
AutoScreenMessage( SM_SortOrderChanging );
@@ -86,6 +89,12 @@ void MusicWheel::Load( RString sType )
CHOICE .Load(sType,CHOICE_NAME,vsModeChoiceNames);
SECTION_COLORS .Load(sType,SECTION_COLORS_NAME,NUM_SECTION_COLORS);
CUSTOM_WHEEL_ITEM_NAMES .Load(sType,"CustomWheelItemNames");
vector<RString> vsCustomItemNames;
split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsCustomItemNames );
CUSTOM_CHOICES.Load(sType,CUSTOM_WHEEL_ITEM_NAME,vsCustomItemNames);
CUSTOM_CHOICE_COLORS.Load(sType,CUSTOM_WHEEL_ITEM_COLOR,vsCustomItemNames);
ROULETTE_COLOR .Load(sType,"RouletteColor");
RANDOM_COLOR .Load(sType,"RandomColor");
PORTAL_COLOR .Load(sType,"PortalColor");
@@ -572,7 +581,6 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
ASSERT(0); // unhandled SortOrder
}
// Build an array of WheelItemDatas from the sorted list of Song*'s
arrayWheelItemDatas.clear(); // clear out the previous wheel items
arrayWheelItemDatas.reserve( arraySongs.size() );
@@ -662,6 +670,23 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
if( SHOW_PORTAL && bFoundAnySong )
arrayWheelItemDatas.push_back( new MusicWheelItemData(TYPE_PORTAL, NULL, "", NULL, PORTAL_COLOR, 0) );
// add custom wheel items
vector<RString> vsNames;
split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsNames );
for( unsigned i=0; i<vsNames.size(); ++i )
{
MusicWheelItemData wid( TYPE_CUSTOM, NULL, "", NULL, CUSTOM_CHOICE_COLORS.GetValue(vsNames[i]), 0 );
wid.m_pAction = HiddenPtr<GameCommand>( new GameCommand );
wid.m_pAction->m_sName = vsNames[i];
wid.m_pAction->Load( i, ParseCommands(CUSTOM_CHOICES.GetValue(vsNames[i])) );
wid.m_sLabel = CUSTOM_ITEM_WHEEL_TEXT( vsNames[i] );
if( !wid.m_pAction->IsPlayable() )
continue;
arrayWheelItemDatas.push_back( new MusicWheelItemData(wid) );
}
}
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
@@ -1052,6 +1077,12 @@ bool MusicWheel::Select() // return true if this selection ends the screen
ChangeSort( GAMESTATE->m_PreferredSortOrder );
m_sLastModeMenuItem = GetCurWheelItemData(m_iSelection)->m_pAction->m_sName;
return false;
case TYPE_CUSTOM:
GetCurWheelItemData(m_iSelection)->m_pAction->ApplyToAllPlayers();
if( GetCurWheelItemData(m_iSelection)->m_pAction->m_sScreen != "" )
return true;
else
return false;
}
return true;
}