fix InputHandler_MonkeyKeyboard
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@@ -6,6 +6,7 @@
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InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard()
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{
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m_dbLast = DeviceButton_Invalid;
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}
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InputHandler_MonkeyKeyboard::~InputHandler_MonkeyKeyboard()
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@@ -59,12 +60,12 @@ void InputHandler_MonkeyKeyboard::Update()
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{
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if( !PREFSMAN->m_bMonkeyInput )
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{
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if( m_diLast.IsValid() )
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if( m_dbLast != DeviceButton_Invalid )
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{
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// End the previous key
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m_diLast.level = 0;
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ButtonPressed( m_diLast );
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m_diLast.MakeInvalid();
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DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 0 );
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ButtonPressed( di );
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m_dbLast = DeviceButton_Invalid;
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}
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InputHandler::UpdateTimer();
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return;
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@@ -74,18 +75,17 @@ void InputHandler_MonkeyKeyboard::Update()
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if( fSecsAgo > 0.5 )
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{
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if( m_diLast.IsValid() )
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if( m_dbLast != DeviceButton_Invalid )
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{
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// End the previous key
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m_diLast.level = 0;
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ButtonPressed( m_diLast );
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DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 0 );
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ButtonPressed( di );
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}
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// Choose a new key and send it.
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m_diLast = DeviceInput( DEVICE_KEYBOARD, GetRandomKeyboardKey() );
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m_diLast.level = 1;
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ButtonPressed( m_diLast );
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m_dbLast = GetRandomKeyboardKey();
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DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 1 );
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ButtonPressed( di );
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m_timerPressButton.Touch();
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}
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@@ -15,7 +15,7 @@ public:
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private:
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RageTimer m_timerPressButton;
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DeviceInput m_diLast; // Last input that we sent
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DeviceButton m_dbLast; // Last input that we sent
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};
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#endif
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