fix some theme issues
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@@ -7,9 +7,10 @@ local t = LoadFont("ScreenGameplay","RemainingTime") .. {
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JudgmentMessageCommand=function(self,params)
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JudgmentMessageCommand=function(self,params)
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if params.Player == PlayerNumber then
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if params.Player == PlayerNumber then
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if params.TapNoteScore then
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if params.TapNoteScore then
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local tns = ToEnumShortString(params.TapNoteScore)
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self:playcommand( "GainSeconds" );
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self:playcommand( "GainSeconds" );
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self:playcommand( ToEnumShortString( params.TapNoteScore ) );
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self:playcommand( tns );
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self:settextf( "%+1.1fs", PREFSMAN:GetPreference( string.format("TimeMeterSecondsChange%s", ToEnumShortString( params.TapNoteScore ) ) ) );
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self:settextf( "%+1.1fs", PREFSMAN:GetPreference( string.format("TimeMeterSecondsChange%s", tns) ) );
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else
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else
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return
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return
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end
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end
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@@ -325,10 +325,10 @@ TextOffCommand=
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FrameOnCommand=visible,false;spin
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FrameOnCommand=visible,false;spin
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#
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#
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TimeRemainingY=80
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TimeRemainingY=80
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TimeRemainingOnCommand=zoom,1;shadowlength,1;settext,"Hi!";
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TimeRemainingOnCommand=zoom,1;shadowlength,1;
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#
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#
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DeltaSecondsOnCommand=y,80;settext,Hi;spin;
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DeltaSecondsOnCommand=y,80;spin;
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DeltaSecondsGainLifeCommand=zoom,0.5;settext,"Hi!";
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DeltaSecondsGainLifeCommand=zoom,0.5;
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[ScoreDisplayPercentage Percent]
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[ScoreDisplayPercentage Percent]
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,BoostColor(PlayerColor(PLAYER_1),1.5)
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