render states are context-specific; make sure we're defined after beginning concurrent rendering
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@@ -1636,6 +1636,7 @@ void RageDisplay_OGL::EndConcurrentRenderingMainThread()
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void RageDisplay_OGL::BeginConcurrentRendering()
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{
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g_pWind->BeginConcurrentRendering();
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SetDefaultRenderStates();
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}
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void RageDisplay_OGL::EndConcurrentRendering()
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