Get rid of GetPathToFont.
Do redirs separately. Handle wildcards separately. BGAs were doing "*."; I assume that was trying to do directories only. Do this explicitly.
This commit is contained in:
+63
-136
@@ -111,101 +111,11 @@ void ThemeManager::SwitchTheme( CString sThemeName )
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m_pIniMetrics->ReadFile();
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m_pIniMetrics->ReadFile();
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}
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}
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CString ThemeManager::GetThemeDirFromName( CString sThemeName )
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CString ThemeManager::GetThemeDirFromName( const CString &sThemeName )
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{
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{
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return THEMES_DIR + sThemeName + "\\";
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return THEMES_DIR + sThemeName + "\\";
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}
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}
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CString ThemeManager::GetPathToFont( CString sAssetCategory, CString sFileName )
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{
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try_element_again:
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sAssetCategory.MakeLower();
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sFileName.MakeLower();
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const CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName );
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const CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
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CStringArray asPossibleElementFilePaths;
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///////////////////////////////////////
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// Search both the current theme and the default theme dirs for this element
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///////////////////////////////////////
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GetDirListing( sCurrentThemeDir + "Fonts\\"+sFileName + "*",
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asPossibleElementFilePaths, false, true );
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/* Weed out false matches. (For example, this gets rid of "normal2" when
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* we're really looking for "normal".) */
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int i;
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for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
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if(Font::GetFontName(sFileName) != Font::GetFontName(asPossibleElementFilePaths[i]))
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asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
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else i++;
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}
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if(asPossibleElementFilePaths.empty())
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GetDirListing( sDefaultThemeDir + "Fonts\\"+ sFileName + "*",
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asPossibleElementFilePaths, false, true );
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for(i = 0; i < int(asPossibleElementFilePaths.size()); ) {
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if(Font::GetFontName(sFileName) != Font::GetFontName(asPossibleElementFilePaths[i]))
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asPossibleElementFilePaths.erase(asPossibleElementFilePaths.begin()+i);
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else i++;
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}
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/* If it's empty, we found nothing. */
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if( asPossibleElementFilePaths.empty() )
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{
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#ifdef _DEBUG
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CString sMessage = ssprintf("The theme element %s/%s is missing.",sAssetCategory.GetString(),sFileName.GetString());
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switch( MessageBox(NULL, sMessage, "ThemeManager", MB_ABORTRETRYIGNORE ) )
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{
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case IDRETRY:
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goto try_element_again;
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break;
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case IDABORT:
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#endif
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RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName).GetString(),
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GetThemeDirFromName(BASE_THEME_NAME).GetString() );
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#ifdef _DEBUG
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case IDIGNORE:
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LOG->Warn(
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"Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName),
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GetThemeDirFromName(BASE_THEME_NAME) );
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return GetPathTo( sAssetCategory, "_missing" );
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break;
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}
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#endif
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}
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if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
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{
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CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
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/* backwards-compatibility hack */
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if( sAssetCategory == "fonts" )
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sNewFilePath.Replace(" 16x16.png", "");
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/* Search again. For example, themes/default/Fonts/foo might redir
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* to "Hello"; but "Hello" might be overridden in themes/hot pink/Fonts/Hello. */
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/* Strip off the path. */
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unsigned pos = sNewFilePath.find_last_of("/\\");
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if(pos != sNewFilePath.npos) sNewFilePath = sNewFilePath.substr(pos+1);
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sFileName = sNewFilePath;
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/* XXX check for loops */
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goto try_element_again;
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}
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return asPossibleElementFilePaths[0];
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}
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CString ThemeManager::GetPathToOptional( CString sAssetCategory, CString sFileName )
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CString ThemeManager::GetPathToOptional( CString sAssetCategory, CString sFileName )
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{
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{
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try_element_again:
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try_element_again:
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@@ -220,51 +130,15 @@ try_element_again:
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///////////////////////////////////////
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///////////////////////////////////////
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// Search both the current theme and the default theme dirs for this element
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// Search both the current theme and the default theme dirs for this element
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///////////////////////////////////////
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///////////////////////////////////////
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static const char *graphic_masks[] = {
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"*.sprite", "*.png", "*.jpg", "*.bmp", "*.gif", "*.redir",
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"*.avi", "*.mpg", "*.mpeg", NULL
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};
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static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", ".redir", NULL };
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static const char *font_masks[] = { "*.png", ".redir", NULL };
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static const char *numbers_masks[] = { "*.png", ".redir", NULL };
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static const char *bganimations_masks[] = { ".", ".redir", NULL };
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static const char *blank_mask[] = { "", NULL };
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const char **asset_masks = NULL;
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if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
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else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
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// else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
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else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
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else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
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else ASSERT(0); // Unknown theme asset category
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/* If the theme asset name has an extension, don't add
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* a mask. This should only happen with redirs. */
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if(sFileName.find_last_of('.') != sFileName.npos)
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asset_masks = blank_mask;
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int i;
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CString path;
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for(i = 0; asset_masks[i]; ++i)
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{
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path = sCurrentThemeDir;
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GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
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asPossibleElementFilePaths, false, true );
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}
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/* First, look for redirs. */
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GetDirListing( sCurrentThemeDir + sAssetCategory+"/"+sFileName + ".redir",
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asPossibleElementFilePaths, false, true );
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if(asPossibleElementFilePaths.empty())
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if(asPossibleElementFilePaths.empty())
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for(i = 0; asset_masks[i]; ++i)
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GetDirListing( sDefaultThemeDir + sAssetCategory+"/"+sFileName + ".redir",
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{
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asPossibleElementFilePaths, false, true );
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path = sDefaultThemeDir;
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GetDirListing( path + sAssetCategory+"\\"+sFileName + asset_masks[i],
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if( !asPossibleElementFilePaths.empty() && asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
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asPossibleElementFilePaths, false, true );
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}
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if(asPossibleElementFilePaths.empty())
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return "";
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if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file
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{
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{
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CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
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CString sNewFilePath = DerefRedir(asPossibleElementFilePaths[0]);
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@@ -300,14 +174,66 @@ try_element_again:
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goto try_element_again;
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goto try_element_again;
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}
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}
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static const char *graphic_masks[] = {
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".sprite", ".png", ".jpg", ".bmp", ".gif",
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".avi", ".mpg", ".mpeg", NULL
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};
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static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", NULL };
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static const char *font_masks[] = { "*.ini", "*.png", "*.jpg", "*.bmp", "*.gif", NULL };
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static const char *numbers_masks[] = { ".png", NULL };
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static const char *bganimations_masks[] = { "", NULL };
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static const char *blank_mask[] = { "", NULL };
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const char **asset_masks = NULL;
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if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
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else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
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else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
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else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
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else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
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else ASSERT(0); // Unknown theme asset category
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/* If the theme asset name has an extension, don't add
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* a mask. This should only happen with redirs. */
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if(sFileName.find_last_of('.') != sFileName.npos)
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asset_masks = blank_mask;
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/* Graphics can have hints, so add a wildcard. */
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if( sAssetCategory == "graphics" || sAssetCategory == "numbers" )
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sFileName += "*";
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bool DirsOnly=false;
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if( sAssetCategory == "bganimations" )
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DirsOnly=true;
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int i;
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for(i = 0; asset_masks[i]; ++i)
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{
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GetDirListing( sCurrentThemeDir + sAssetCategory+"/" + sFileName + asset_masks[i],
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asPossibleElementFilePaths, DirsOnly, true );
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}
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if( sAssetCategory == "fonts" )
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Font::WeedFontNames(asPossibleElementFilePaths, sFileName);
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if(asPossibleElementFilePaths.empty())
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{
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for(i = 0; asset_masks[i]; ++i)
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{
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GetDirListing( sDefaultThemeDir + sAssetCategory+"/" + sFileName + asset_masks[i],
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asPossibleElementFilePaths, DirsOnly, true );
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}
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if( sAssetCategory == "fonts" )
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Font::WeedFontNames(asPossibleElementFilePaths, sFileName);
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}
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if(asPossibleElementFilePaths.empty())
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return "";
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return asPossibleElementFilePaths[0];
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return asPossibleElementFilePaths[0];
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}
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}
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CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
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CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
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{
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{
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if(sAssetCategory == "Fonts")
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return GetPathToFont(sAssetCategory, sFileName);
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#ifdef _DEBUG
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#ifdef _DEBUG
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try_element_again:
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try_element_again:
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#endif
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#endif
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@@ -323,6 +249,7 @@ try_element_again:
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switch( MessageBox(NULL, sMessage, "ThemeManager", MB_RETRYCANCEL ) )
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switch( MessageBox(NULL, sMessage, "ThemeManager", MB_RETRYCANCEL ) )
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{
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{
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case IDRETRY:
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case IDRETRY:
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FDB.FlushDirCache();
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goto try_element_again;
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goto try_element_again;
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case IDCANCEL:
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case IDCANCEL:
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RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
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RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
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@@ -40,10 +40,9 @@ public:
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protected:
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protected:
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void GetAllThemeNames( CStringArray& AddTo );
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void GetAllThemeNames( CStringArray& AddTo );
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static CString GetThemeDirFromName( CString sThemeName );
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static CString GetThemeDirFromName( const CString &sThemeName );
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CString GetElementDir( CString sThemeName );
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CString GetElementDir( CString sThemeName );
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static CString GetMetricsPathFromName( CString sThemeName );
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static CString GetMetricsPathFromName( CString sThemeName );
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CString GetPathToFont( CString sAssetCategory, CString sFileName );
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CString m_sCurThemeName;
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CString m_sCurThemeName;
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Block a user