cleanup
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@@ -334,7 +334,7 @@ Actor* MakeActor( const RageTextureID &ID )
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/* Do this last, to avoid the IsADirectory in most cases. */
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else if( IsADirectory(ID.filename) )
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{
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BGAnimation *pBGA = new BGAnimation( true );
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BGAnimation *pBGA = new BGAnimation;
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pBGA->LoadFromAniDir( ID.filename );
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return pBGA;
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}
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