add cryptlib, update VC6 and VC7 projects
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@@ -0,0 +1,62 @@
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#include "sha.h"
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#include "files.h"
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#include "hex.h"
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#include "channels.h"
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#include "rsa.h"
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#include "md5.h"
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#include <memory>
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/* Pull in crypt library here. */
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#ifdef _XBOX
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// FIXME
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#elif defined _WINDOWS
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#ifdef DEBUG
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#pragma comment(lib, "crypto51/cryptlibd.lib")
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#else
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#pragma comment(lib, "crypto51/cryptlib.lib")
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#endif
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#endif
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using namespace CryptoPP;
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using namespace std;
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void RSASignFile(const char *privFilename, const char *messageFilename, const char *signatureFilename)
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{
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FileSource privFile(privFilename, true, new HexDecoder);
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RSASSA_PKCS1v15_SHA_Signer priv(privFile);
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// RSASSA_PKCS1v15_SHA_Signer ignores the rng. Use a real RNG for other signature schemes!
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FileSource f(messageFilename, true, new SignerFilter(NullRNG(), priv, new HexEncoder(new FileSink(signatureFilename))));
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}
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bool RSAVerifyFile(const char *pubFilename, const char *messageFilename, const char *signatureFilename)
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{
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FileSource pubFile(pubFilename, true, new HexDecoder);
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RSASSA_PKCS1v15_SHA_Verifier pub(pubFile);
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FileSource signatureFile(signatureFilename, true, new HexDecoder);
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if (signatureFile.MaxRetrievable() != pub.SignatureLength())
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return false;
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SecByteBlock signature(pub.SignatureLength());
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signatureFile.Get(signature, signature.size());
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VerifierFilter *verifierFilter = new VerifierFilter(pub);
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verifierFilter->Put(signature, pub.SignatureLength());
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FileSource f(messageFilename, true, verifierFilter);
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return verifierFilter->GetLastResult();
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}
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void DigestFile(const char *filename)
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{
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MD5 md5;
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HashFilter md5Filter(md5);
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auto_ptr<ChannelSwitch> channelSwitch(new ChannelSwitch);
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channelSwitch->AddDefaultRoute(md5Filter);
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FileSource(filename, true, channelSwitch.release());
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HexEncoder encoder(new FileSink(cout), false);
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cout << "\nMD5: ";
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md5Filter.TransferTo(encoder);
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}
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@@ -0,0 +1,6 @@
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#ifndef CryptHelpers_H
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#define CryptHelpers_H
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#endif
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+51
-24
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -45,7 +45,7 @@ CFG=StepMania - Win32 Release
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /I "crypto51" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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@@ -58,11 +58,11 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../Program/StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../itg/Program/StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\itg\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -99,6 +99,10 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Debug_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -135,7 +139,7 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /pdb:none /debug
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -174,6 +178,10 @@ XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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IntDir=.\../Release_Xbox
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TargetDir=\stepmania\stepmania
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TargetName=default
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -1161,6 +1169,25 @@ SOURCE=.\Course.h
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# End Source File
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# Begin Source File
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SOURCE=.\CryptHelpers.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\CryptHelpers.h
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# End Source File
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# Begin Source File
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SOURCE=.\Font.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -3177,6 +3204,25 @@ SOURCE=.\BGAnimationLayer.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConditionalBGA.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ConditionalBGA.h
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# End Source File
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# Begin Source File
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SOURCE=.\DifficultyIcon.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -6055,25 +6101,6 @@ SOURCE=.\UnlockSystem.h
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# End Group
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# Begin Source File
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SOURCE=.\ConditionalBGA.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ConditionalBGA.h
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# End Source File
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# Begin Source File
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SOURCE=.\cursor1.cur
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# End Source File
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# Begin Source File
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@@ -9,6 +9,21 @@ Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name cryptlib
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End Project Dependency
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}}}
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###############################################################################
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Project: "cryptlib"=.\crypto51\cryptlib.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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@@ -1,18 +1,35 @@
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Microsoft Visual Studio Solution File, Format Version 7.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StepMania", "StepMania.vcproj", "{670745A6-106B-420D-A2A9-D4F89A23986E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cryptlib", "crypto51\cryptlib.vcproj", "{E34673D6-55FA-45C9-933A-FDD68CCD785F}"
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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ConfigName.0 = Debug
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ConfigName.1 = Release
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ConfigName.1 = FIPS 140 Debug
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ConfigName.2 = FIPS 140 Release
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ConfigName.3 = Release
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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{670745A6-106B-420D-A2A9-D4F89A23986E}.0 = {E34673D6-55FA-45C9-933A-FDD68CCD785F}
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.ActiveCfg = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug.Build.0 = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.FIPS 140 Debug.ActiveCfg = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.FIPS 140 Debug.Build.0 = Debug|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.FIPS 140 Release.ActiveCfg = Release|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.FIPS 140 Release.Build.0 = Release|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.ActiveCfg = Release|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release.Build.0 = Release|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.Debug.ActiveCfg = Debug|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.Debug.Build.0 = Debug|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.FIPS 140 Debug.ActiveCfg = FIPS 140 Debug|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.FIPS 140 Debug.Build.0 = FIPS 140 Debug|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.FIPS 140 Release.ActiveCfg = FIPS 140 Release|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.FIPS 140 Release.Build.0 = FIPS 140 Release|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.Release.ActiveCfg = Release|Win32
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{E34673D6-55FA-45C9-933A-FDD68CCD785F}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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DPBuild = 5
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@@ -99,7 +99,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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FavorSizeOrSpeed="2"
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OptimizeForProcessor="2"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg"
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AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg,crypto51"
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,RELEASE"
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StringPooling="TRUE"
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MinimalRebuild="FALSE"
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@@ -554,6 +554,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="Course.h">
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</File>
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<File
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RelativePath="CryptHelpers.cpp">
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</File>
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<File
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RelativePath="CryptHelpers.h">
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</File>
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<File
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RelativePath=".\Font.cpp">
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</File>
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