hook up MonkeyInput and DebugLights to debug menu

This commit is contained in:
Chris Danford
2005-05-16 19:47:30 +00:00
parent 0ad77eb5cc
commit c1ab0fcdb3
7 changed files with 39 additions and 27 deletions
@@ -105,7 +105,7 @@ static void IgnoreMessage( CString ID )
vector<CString> list;
split( PREFSMAN->m_sIgnoredMessageWindows, ",", list );
list.push_back( ID );
PREFSMAN->m_sIgnoredMessageWindows = join( ",", list );
PREFSMAN->m_sIgnoredMessageWindows.Set( join(",",list) );
PREFSMAN->SaveGlobalPrefsToDisk();
}
+1 -1
View File
@@ -107,7 +107,7 @@ void Dialog::IgnoreMessage( CString ID )
vector<CString> list;
split( PREFSMAN->m_sIgnoredMessageWindows, ",", list );
list.push_back( ID );
PREFSMAN->m_sIgnoredMessageWindows = join( ",", list );
PREFSMAN->m_sIgnoredMessageWindows.Set( join(",",list) );
PREFSMAN->SaveGlobalPrefsToDisk();
}
@@ -1,6 +1,7 @@
#include "global.h"
#include "InputHandler_MonkeyKeyboard.h"
#include "RageUtil.h"
#include "PrefsManager.h"
InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard() :
@@ -58,6 +59,9 @@ int GetRandomKeyboadKey()
void InputHandler_MonkeyKeyboard::Update(float fDeltaTime)
{
if( !PREFSMAN->m_bMonkeyInput )
return;
float fSecsAgo = m_timerPressButton.Ago();
if( fSecsAgo > 0.5 )
@@ -3,6 +3,7 @@
#include "ScreenManager.h"
#include "GameState.h"
#include "Game.h"
#include "PrefsManager.h"
LightsDriver_SystemMessage::LightsDriver_SystemMessage()
@@ -15,6 +16,9 @@ LightsDriver_SystemMessage::~LightsDriver_SystemMessage()
void LightsDriver_SystemMessage::Set( const LightsState *ls )
{
if( !PREFSMAN->m_bDebugLights )
return;
CString s;
s += LightsModeToString(LIGHTSMAN->GetLightsMode()) + "\n";
@@ -414,7 +414,7 @@ MovieTexture_FFMpeg::MovieTexture_FFMpeg( RageTextureID ID ):
m_bWantRewind = false;
m_Clock = 0;
m_FrameSkipMode = false;
m_bThreaded = PREFSMAN->m_bThreadedMovieDecode;
m_bThreaded = PREFSMAN->m_bThreadedMovieDecode.Get();
}
CString MovieTexture_FFMpeg::Init()
+27 -23
View File
@@ -5,10 +5,10 @@
#include "global.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "arch.h"
#include "arch_platform.h"
#include "Foreach.h"
#include "InputHandler/Selector_InputHandler.h"
void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
@@ -20,40 +20,48 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
CString Driver;
for(unsigned i = 0; i < DriversToTry.size(); ++i)
FOREACH_CONST( CString, DriversToTry, s )
{
InputHandler *ret = NULL;
#ifdef USE_INPUT_HANDLER_DIRECTINPUT
if(!DriversToTry[i].CompareNoCase("DirectInput") ) Add.push_back(new InputHandler_DInput);
if(!s->CompareNoCase("DirectInput") ) ret = new InputHandler_DInput;
#endif
#ifdef USE_INPUT_HANDLER_LINUX_JOYSTICK
if(!DriversToTry[i].CompareNoCase("Joystick") ) Add.push_back(new InputHandler_Linux_Joystick);
if(!s->CompareNoCase("Joystick") ) ret = new InputHandler_Linux_Joystick;
#endif
#ifdef USE_INPUT_HANDLER_LINUX_TTY
if(!DriversToTry[i].CompareNoCase("tty") ) Add.push_back(new InputHandler_Linux_tty);
#endif
#ifdef USE_INPUT_HANDLER_MONKEY_KEYBOARD
if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard") ) Add.push_back(new InputHandler_MonkeyKeyboard);
if(!s->CompareNoCase("tty") ) ret = new InputHandler_Linux_tty;
#endif
#ifdef USE_INPUT_HANDLER_SDL
if(!DriversToTry[i].CompareNoCase("SDL") ) Add.push_back(new InputHandler_SDL);
if(!s->CompareNoCase("SDL") ) ret = new InputHandler_SDL;
#endif
#ifdef USE_INPUT_HANDLER_WIN32_PARA
if(!DriversToTry[i].CompareNoCase("Para") ) Add.push_back(new InputHandler_Win32_Para);
if(!s->CompareNoCase("Para") ) ret = new InputHandler_Win32_Para;
#endif
#ifdef USE_INPUT_HANDLER_WIN32_PUMP
if(!DriversToTry[i].CompareNoCase("Pump") ) Add.push_back(new InputHandler_Win32_Pump);
if(!s->CompareNoCase("Pump") ) ret = new InputHandler_Win32_Pump;
#endif
#ifdef USE_INPUT_HANDLER_X11
if(!DriversToTry[i].CompareNoCase("X11") ) Add.push_back(new InputHandler_X11);
if(!s->CompareNoCase("X11") ) ret = new InputHandler_X11;
#endif
#ifdef USE_INPUT_HANDLER_XBOX
if(!DriversToTry[i].CompareNoCase("Xbox") ) Add.push_back(new InputHandler_Xbox);
if(!s->CompareNoCase("Xbox") ) ret = new InputHandler_Xbox;
#endif
if( ret == NULL )
LOG->Warn( "Unknown lights driver name: %s", s->c_str() );
else
Add.push_back( ret );
}
// Always add
Add.push_back(new InputHandler_MonkeyKeyboard);
}
#include "Lights/Selector_LightsDriver.h"
LightsDriver *MakeLightsDriver(CString driver)
void MakeLightsDrivers(CString driver, vector<LightsDriver *> &Add)
{
LOG->Trace( "Initializing lights driver: %s", driver.c_str() );
@@ -65,20 +73,16 @@ LightsDriver *MakeLightsDriver(CString driver)
#ifdef USE_LIGHTS_DRIVER_LINUX_WEEDTECH
if( !driver.CompareNoCase("WeedTech") ) ret = new LightsDriver_LinuxWeedTech;
#endif
#ifdef USE_LIGHTS_DRIVER_NULL
if( !driver.CompareNoCase("Null") ) ret = new LightsDriver_Null;
#endif
#ifdef USE_LIGHTS_DRIVER_SYSTEM_MESSAGE
if( !driver.CompareNoCase("SystemMessage") ) ret = new LightsDriver_SystemMessage;
#endif
#ifdef USE_LIGHTS_DRIVER_WIN32_PARALLEL
if( !driver.CompareNoCase("Parallel") ) ret = new LightsDriver_Win32Parallel;
#endif
if( ret == NULL )
LOG->Warn( "Unknown lights driver name: %s", driver.c_str() );
return ret;
else
Add.push_back( ret );
Add.push_back( new LightsDriver_SystemMessage );
}
#include "LoadingWindow/Selector_LoadingWindow.h"
@@ -174,7 +178,7 @@ RageMovieTexture *MakeRageMovieTexture(RageTextureID ID)
DumpAVIDebugInfo( ID.filename );
CStringArray DriversToTry;
split(PREFSMAN->m_sMovieDrivers, ",", DriversToTry, true);
split(PREFSMAN->GetMovieDrivers(), ",", DriversToTry, true);
ASSERT(DriversToTry.size() != 0);
CString Driver;
+1 -1
View File
@@ -24,7 +24,7 @@ class InputHandler;
void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add);
class LightsDriver;
LightsDriver *MakeLightsDriver(CString driver);
void MakeLightsDrivers(CString drivers, vector<LightsDriver *> &Add);
class LoadingWindow;
LoadingWindow *MakeLoadingWindow();