hook up MonkeyInput and DebugLights to debug menu
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@@ -1,6 +1,7 @@
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#include "global.h"
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#include "InputHandler_MonkeyKeyboard.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard() :
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@@ -58,6 +59,9 @@ int GetRandomKeyboadKey()
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void InputHandler_MonkeyKeyboard::Update(float fDeltaTime)
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{
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if( !PREFSMAN->m_bMonkeyInput )
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return;
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float fSecsAgo = m_timerPressButton.Ago();
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if( fSecsAgo > 0.5 )
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