hook up MonkeyInput and DebugLights to debug menu

This commit is contained in:
Chris Danford
2005-05-16 19:47:30 +00:00
parent 0ad77eb5cc
commit c1ab0fcdb3
7 changed files with 39 additions and 27 deletions
@@ -1,6 +1,7 @@
#include "global.h"
#include "InputHandler_MonkeyKeyboard.h"
#include "RageUtil.h"
#include "PrefsManager.h"
InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard() :
@@ -58,6 +59,9 @@ int GetRandomKeyboadKey()
void InputHandler_MonkeyKeyboard::Update(float fDeltaTime)
{
if( !PREFSMAN->m_bMonkeyInput )
return;
float fSecsAgo = m_timerPressButton.Ago();
if( fSecsAgo > 0.5 )