sound firing
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@@ -52,7 +52,8 @@ ScreenSandbox::ScreenSandbox()
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"p Play\n"
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"p Play\n"
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"s Stop\n"
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"s Stop\n"
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"l Toggle looping\n"
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"l Toggle looping\n"
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"a Toggle autostop\n");
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"a Toggle autostop\n"
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"f Fire sound in the background");
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for(int i = 0; i < nsounds; ++i)
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for(int i = 0; i < nsounds; ++i)
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{
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{
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@@ -134,6 +135,9 @@ void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type
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case 'a':
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case 'a':
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s[selected].s.SetAutoStop(!s[selected].s.GetAutoStop());
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s[selected].s.SetAutoStop(!s[selected].s.GetAutoStop());
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break;
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break;
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case 'f':
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SOUNDMAN->PlayCopy(s[selected].s);
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break;
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/* case SDLK_LEFT:
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/* case SDLK_LEFT:
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obj.SetX(obj.GetX() - 10);
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obj.SetX(obj.GetX() - 10);
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