Fixed UnknownStyleSupport.

This commit is contained in:
Kyzentun
2014-10-20 05:14:54 -06:00
parent af68d6cb14
commit c16f045cb4
8 changed files with 56 additions and 10 deletions
+2 -1
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@@ -73,7 +73,7 @@ void SMLoader::LoadFromTokens(
Trim( sDifficulty ); Trim( sDifficulty );
Trim( sNoteData ); Trim( sNoteData );
// LOG->Trace( "Steps::LoadFromTokens()" ); // LOG->Trace( "Steps::LoadFromTokens(), %s", sStepsType.c_str() );
// backwards compatibility hacks: // backwards compatibility hacks:
// HACK: We eliminated "ez2-single-hard", but we should still handle it. // HACK: We eliminated "ez2-single-hard", but we should still handle it.
@@ -85,6 +85,7 @@ void SMLoader::LoadFromTokens(
sStepsType = "para-single"; sStepsType = "para-single";
out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType ); out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType );
out.m_StepsTypeStr = sStepsType;
out.SetDescription( sDescription ); out.SetDescription( sDescription );
out.SetCredit( sDescription ); // this is often used for both. out.SetCredit( sDescription ); // this is often used for both.
out.SetChartName(sDescription); // yeah, one more for good measure. out.SetChartName(sDescription); // yeah, one more for good measure.
+2
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@@ -643,6 +643,7 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
if( sValueName=="STEPSTYPE" ) if( sValueName=="STEPSTYPE" )
{ {
pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] ); pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] );
pNewNotes->m_StepsTypeStr= sParams[1];
} }
else if( sValueName=="CHARTSTYLE" ) else if( sValueName=="CHARTSTYLE" )
@@ -965,6 +966,7 @@ bool SSCLoader::LoadEditFromMsd(const MsdFile &msd,
if( sValueName=="STEPSTYPE" ) if( sValueName=="STEPSTYPE" )
{ {
pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] ); pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] );
pNewNotes->m_StepsTypeStr= sParams[1];
bSSCFormat = true; bSSCFormat = true;
} }
+2 -2
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@@ -206,9 +206,9 @@ static RString GetSMNotesTag( const Song &song, const Steps &in )
lines.push_back( "" ); lines.push_back( "" );
// Escape to prevent some clown from making a comment of "\r\n;" // Escape to prevent some clown from making a comment of "\r\n;"
lines.push_back( ssprintf("//---------------%s - %s----------------", lines.push_back( ssprintf("//---------------%s - %s----------------",
GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) ); in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) );
lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" ); lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) ); lines.push_back( ssprintf( " %s:", in.m_StepsTypeStr.c_str() ) );
RString desc = (USE_CREDIT ? in.GetCredit() : in.GetChartName()); RString desc = (USE_CREDIT ? in.GetCredit() : in.GetChartName());
lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) ); lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) );
lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) ); lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
+2 -2
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@@ -349,10 +349,10 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
lines.push_back( "" ); lines.push_back( "" );
// Escape to prevent some clown from making a comment of "\r\n;" // Escape to prevent some clown from making a comment of "\r\n;"
lines.push_back( ssprintf("//---------------%s - %s----------------", lines.push_back( ssprintf("//---------------%s - %s----------------",
GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) ); in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) );
lines.push_back( "#NOTEDATA:;" ); // our new separator. lines.push_back( "#NOTEDATA:;" ); // our new separator.
lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str())); lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str()));
lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) ); lines.push_back( ssprintf( "#STEPSTYPE:%s;", in.m_StepsTypeStr.c_str() ) );
lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) ); lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) );
lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) ); lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) );
lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) ); lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) );
+30 -1
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@@ -42,7 +42,7 @@
* @brief The internal version of the cache for StepMania. * @brief The internal version of the cache for StepMania.
* *
* Increment this value to invalidate the current cache. */ * Increment this value to invalidate the current cache. */
const int FILE_CACHE_VERSION = 220; const int FILE_CACHE_VERSION = 221;
/** @brief How long does a song sample last by default? */ /** @brief How long does a song sample last by default? */
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f; const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
@@ -89,6 +89,11 @@ Song::~Song()
FOREACH( Steps*, m_vpSteps, s ) FOREACH( Steps*, m_vpSteps, s )
SAFE_DELETE( *s ); SAFE_DELETE( *s );
m_vpSteps.clear(); m_vpSteps.clear();
FOREACH(Steps*, m_UnknownStyleSteps, s)
{
SAFE_DELETE(*s);
}
m_UnknownStyleSteps.clear();
// It's the responsibility of the owner of this Song to make sure // It's the responsibility of the owner of this Song to make sure
// that all pointers to this Song and its Steps are invalidated. // that all pointers to this Song and its Steps are invalidated.
@@ -99,6 +104,7 @@ void Song::DetachSteps()
m_vpSteps.clear(); m_vpSteps.clear();
FOREACH_ENUM( StepsType, st ) FOREACH_ENUM( StepsType, st )
m_vpStepsByType[st].clear(); m_vpStepsByType[st].clear();
m_UnknownStyleSteps.clear();
} }
float Song::GetFirstSecond() const float Song::GetFirstSecond() const
@@ -154,6 +160,11 @@ void Song::Reset()
m_vpSteps.clear(); m_vpSteps.clear();
FOREACH_ENUM( StepsType, st ) FOREACH_ENUM( StepsType, st )
m_vpStepsByType[st].clear(); m_vpStepsByType[st].clear();
FOREACH(Steps*, m_UnknownStyleSteps, s)
{
SAFE_DELETE(*s);
}
m_UnknownStyleSteps.clear();
Song empty; Song empty;
*this = empty; *this = empty;
@@ -1023,6 +1034,10 @@ bool Song::SaveToSMFile()
vpStepsToSave.push_back( pSteps ); vpStepsToSave.push_back( pSteps );
} }
FOREACH_CONST(Steps*, m_UnknownStyleSteps, s)
{
vpStepsToSave.push_back(*s);
}
return NotesWriterSM::Write( sPath, *this, vpStepsToSave ); return NotesWriterSM::Write( sPath, *this, vpStepsToSave );
@@ -1055,6 +1070,10 @@ bool Song::SaveToSSCFile( RString sPath, bool bSavingCache )
pSteps->SetFilename(path); pSteps->SetFilename(path);
vpStepsToSave.push_back( pSteps ); vpStepsToSave.push_back( pSteps );
} }
FOREACH_CONST(Steps*, m_UnknownStyleSteps, s)
{
vpStepsToSave.push_back(*s);
}
if (bSavingCache) if (bSavingCache)
{ {
@@ -1504,9 +1523,19 @@ RString Song::GetTranslitFullTitle() const
void Song::AddSteps( Steps* pSteps ) void Song::AddSteps( Steps* pSteps )
{ {
// Songs of unknown stepstype are saved as a forwards compatibility feature
// so that editing a simfile made by a future version that has a new style
// won't delete those steps. -Kyz
if(pSteps->m_StepsType != StepsType_Invalid)
{
m_vpSteps.push_back( pSteps ); m_vpSteps.push_back( pSteps );
ASSERT_M( pSteps->m_StepsType < NUM_StepsType, ssprintf("%i", pSteps->m_StepsType) ); ASSERT_M( pSteps->m_StepsType < NUM_StepsType, ssprintf("%i", pSteps->m_StepsType) );
m_vpStepsByType[pSteps->m_StepsType].push_back( pSteps ); m_vpStepsByType[pSteps->m_StepsType].push_back( pSteps );
}
else
{
m_UnknownStyleSteps.push_back(pSteps);
}
} }
void Song::DeleteSteps( const Steps* pSteps, bool bReAutoGen ) void Song::DeleteSteps( const Steps* pSteps, bool bReAutoGen )
+2
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@@ -447,6 +447,8 @@ private:
vector<Steps*> m_vpSteps; vector<Steps*> m_vpSteps;
/** @brief the Steps of a particular StepsType that belong to this Song. */ /** @brief the Steps of a particular StepsType that belong to this Song. */
vector<Steps*> m_vpStepsByType[NUM_StepsType]; vector<Steps*> m_vpStepsByType[NUM_StepsType];
/** @brief the Steps that are of unrecognized Styles. */
vector<Steps*> m_UnknownStyleSteps;
}; };
#endif #endif
+11 -1
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@@ -258,8 +258,16 @@ float Steps::PredictMeter() const
void Steps::TidyUpData() void Steps::TidyUpData()
{ {
// Don't set the StepsType to dance single if it's invalid. That just
// causes unrecognized charts to end up where they don't belong.
// Leave it as StepsType_Invalid so the Song can handle it specially. This
// is a forwards compatibility feature, so that if a future version adds a
// new style, editing a simfile with unrecognized Steps won't silently
// delete them. -Kyz
if( m_StepsType == StepsType_Invalid ) if( m_StepsType == StepsType_Invalid )
m_StepsType = StepsType_dance_single; {
LOG->Warn("Detected steps with unknown style '%s' in '%s'", m_StepsTypeStr.c_str(), m_pSong->m_sSongFileName.c_str());
}
if( GetDifficulty() == Difficulty_Invalid ) if( GetDifficulty() == Difficulty_Invalid )
SetDifficulty( StringToDifficulty(GetDescription()) ); SetDifficulty( StringToDifficulty(GetDescription()) );
@@ -465,12 +473,14 @@ void Steps::AutogenFrom( const Steps *parent_, StepsType ntTo )
{ {
parent = parent_; parent = parent_;
m_StepsType = ntTo; m_StepsType = ntTo;
m_StepsTypeStr= GAMEMAN->GetStepsTypeInfo(ntTo).szName;
m_Timing = parent->m_Timing; m_Timing = parent->m_Timing;
} }
void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds ) // pSource does not have to be of the same StepsType void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds ) // pSource does not have to be of the same StepsType
{ {
m_StepsType = ntTo; m_StepsType = ntTo;
m_StepsTypeStr= GAMEMAN->GetStepsTypeInfo(ntTo).szName;
NoteData noteData; NoteData noteData;
pSource->GetNoteData( noteData ); pSource->GetNoteData( noteData );
noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks ); noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
+2
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@@ -177,6 +177,8 @@ public:
void PushSelf( lua_State *L ); void PushSelf( lua_State *L );
StepsType m_StepsType; StepsType m_StepsType;
/** @brief The string form of the StepsType, for dealing with unrecognized styles. */
RString m_StepsTypeStr;
/** @brief The Song these Steps are associated with */ /** @brief The Song these Steps are associated with */
Song *m_pSong; Song *m_pSong;