diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index 01ed4cefb8..4de9e4da0c 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -95,13 +95,12 @@ RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rat /* Log this, so if people complain that the radar looks bad on their * system we can compare them: */ glGetFloatv(GL_LINE_WIDTH_RANGE, m_oglspecs->line_range); - LOG->Trace("Line width range: %f, %f", m_oglspecs->line_range[0], m_oglspecs->line_range[1]); glGetFloatv(GL_LINE_WIDTH_GRANULARITY, &m_oglspecs->line_granularity); - LOG->Trace("Line width granularity: %f", m_oglspecs->line_granularity); + LOG->Info("Line width range: %f-%f +%f", m_oglspecs->line_range[0], m_oglspecs->line_range[1], m_oglspecs->line_granularity); + glGetFloatv(GL_POINT_SIZE_RANGE, m_oglspecs->point_range); - LOG->Trace("Point size range: %f-%f", m_oglspecs->point_range[0], m_oglspecs->point_range[1]); glGetFloatv(GL_POINT_SIZE_GRANULARITY, &m_oglspecs->point_granularity); - LOG->Trace("Point size granularity: %f", m_oglspecs->point_granularity); + LOG->Info("Point size range: %f-%f +%f", m_oglspecs->point_range[0], m_oglspecs->point_range[1], m_oglspecs->point_granularity); } bool RageDisplay::IsSoftwareRenderer()