TimingData
This commit is contained in:
@@ -257,7 +257,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
g_fOldOffset = -1000;
|
||||
else
|
||||
g_fOldOffset = GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds;
|
||||
g_fOldOffset = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
|
||||
|
||||
|
||||
|
||||
@@ -1512,9 +1512,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
||||
case IET_FAST_REPEAT: fOffsetDelta *= 40; break;
|
||||
}
|
||||
|
||||
GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds += fOffsetDelta;
|
||||
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta;
|
||||
|
||||
m_textDebug.SetText( ssprintf("Offset = %.3f", GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds) );
|
||||
m_textDebug.SetText( ssprintf("Offset = %.3f", GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds) );
|
||||
m_textDebug.StopTweening();
|
||||
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_textDebug.BeginTweening( 3 ); // sleep
|
||||
@@ -1614,14 +1614,14 @@ void ScreenGameplay::ShowSavePrompt( ScreenMessage SM_SendWhenDone )
|
||||
"%s\n",
|
||||
GAMESTATE->m_pCurSong->GetFullDisplayTitle().c_str() );
|
||||
|
||||
if( fabs(GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds - g_fOldOffset) > 0.001 )
|
||||
if( fabs(GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds - g_fOldOffset) > 0.001 )
|
||||
{
|
||||
sMessage += ssprintf(
|
||||
"\n"
|
||||
"Offset was changed from %.3f to %.3f (%.3f).\n",
|
||||
g_fOldOffset,
|
||||
GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds,
|
||||
GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds - g_fOldOffset );
|
||||
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds,
|
||||
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds - g_fOldOffset );
|
||||
}
|
||||
|
||||
sMessage +=
|
||||
|
||||
Reference in New Issue
Block a user