FOREACH_ENUM cleanup
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@@ -68,7 +68,7 @@ void ScreenMapControllers::Init()
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// header row
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{
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FOREACH_GameController( c )
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FOREACH_ENUM( GameController, c )
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{
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BitmapText &text = m_textLabel[c];
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text.LoadFromFont( THEME->GetPathF("Common","title") );
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@@ -111,7 +111,7 @@ void ScreenMapControllers::Init()
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m_Line[iRow].AddChild( pSecondary );
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}
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FOREACH_GameController( c )
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FOREACH_ENUM( GameController, c )
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{
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for( int s=0; s<NUM_SHOWN_GAME_TO_DEVICE_SLOTS; s++ )
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{
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@@ -435,7 +435,7 @@ void ScreenMapControllers::AfterChangeFocus()
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void ScreenMapControllers::Refresh()
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{
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FOREACH_GameController( p )
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FOREACH_ENUM( GameController, p )
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{
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for( unsigned b=0; b<m_KeysToMap.size(); b++ )
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{
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