FOREACH_ENUM cleanup

This commit is contained in:
Chris Danford
2008-04-24 09:34:01 +00:00
parent 6a8d514c5b
commit c13a36e948
16 changed files with 43 additions and 45 deletions
+3 -3
View File
@@ -68,7 +68,7 @@ void ScreenMapControllers::Init()
// header row
{
FOREACH_GameController( c )
FOREACH_ENUM( GameController, c )
{
BitmapText &text = m_textLabel[c];
text.LoadFromFont( THEME->GetPathF("Common","title") );
@@ -111,7 +111,7 @@ void ScreenMapControllers::Init()
m_Line[iRow].AddChild( pSecondary );
}
FOREACH_GameController( c )
FOREACH_ENUM( GameController, c )
{
for( int s=0; s<NUM_SHOWN_GAME_TO_DEVICE_SLOTS; s++ )
{
@@ -435,7 +435,7 @@ void ScreenMapControllers::AfterChangeFocus()
void ScreenMapControllers::Refresh()
{
FOREACH_GameController( p )
FOREACH_ENUM( GameController, p )
{
for( unsigned b=0; b<m_KeysToMap.size(); b++ )
{