Add metric access for MinScores.
This will most likely be needed for my goal.
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@@ -201,6 +201,9 @@ ThemeMetric<int> COMBO_STOPPED_AT ( "Player", "ComboStoppedAt" );
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ThemeMetric<float> ATTACK_RUN_TIME_RANDOM ( "Player", "AttackRunTimeRandom" );
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ThemeMetric<float> ATTACK_RUN_TIME_MINE ( "Player", "AttackRunTimeMine" );
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ThemeMetric<TapNoteScore> MIN_SCORE_TO_CONTINUE_COMBO ("Gameplay", "MinScoreToContinueCombo");
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ThemeMetric<TapNoteScore> MIN_SCORE_TO_MAINTAIN_COMBO ("Gameplay", "MinScoreToMaintainCombo");
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/**
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* @brief What is our highest cap for mMods?
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*
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