move IsWindowed check inside of ArchHooks_Win32

This commit is contained in:
Chris Danford
2003-11-15 06:08:13 +00:00
parent c8c4b5ec0b
commit c123681854
10 changed files with 54 additions and 54 deletions
+16 -4
View File
@@ -543,11 +543,23 @@ void NoteField::DrawPrimitives()
bool bIsAddition = (tn == TAP_ADDITION);
bool bIsMine = (tn == TAP_MINE);
bool bIsAttack = (tn==TAP_ATTACK);
SearchForBeat( CurDisplay, NextDisplay, NoteRowToBeat(i) );
NoteDisplayCols *nd = CurDisplay->second;
nd->display[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
if( bIsAttack )
{
const AttackNote* pA = GetAttackNoteAt( c, i );
Sprite sprite;
sprite.Load( THEME->GetPathToG("NoteField attack "+pA->sModifiers) );
SearchForBeat( CurDisplay, NextDisplay, NoteRowToBeat(i) );
NoteDisplayCols *nd = CurDisplay->second;
nd->display[c].DrawActor( &sprite, c, NoteRowToBeat(i), bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
}
else
{
SearchForBeat( CurDisplay, NextDisplay, NoteRowToBeat(i) );
NoteDisplayCols *nd = CurDisplay->second;
nd->display[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
}
}
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);