bind MultiPlayer
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@@ -50,8 +50,9 @@ static const char *MultiPlayerNames[] = {
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};
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XToString( MultiPlayer, NUM_MultiPlayer );
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XToLocalizedString( MultiPlayer );
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LuaFunction( MultiPlayerToString, MultiPlayerToString((MultiPlayer) IArg(1)) );
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LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString((MultiPlayer) IArg(1)) );
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LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) );
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LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) );
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LuaXType( MultiPlayer );
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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