bind MultiPlayer
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@@ -1839,7 +1839,7 @@ public:
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}
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static int GetMultiPlayerState( T* p, lua_State *L )
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{
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MultiPlayer mp = (MultiPlayer)IArg(1);
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MultiPlayer mp = Enum::Check<MultiPlayer>(L, 1);
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p->m_pMultiPlayerState[mp]->PushSelf(L);
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return 1;
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}
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