Initial Implementation of disabling timing windows per player.
This commit is contained in:
@@ -283,6 +283,7 @@ static const char *TimingWindowNames[] = {
|
||||
"Checkpoint"
|
||||
};
|
||||
XToString( TimingWindow );
|
||||
LuaXType( TimingWindow );
|
||||
|
||||
static const char *ScoreEventNames[] = {
|
||||
"CheckpointHit",
|
||||
|
||||
@@ -294,9 +294,11 @@ enum TimingWindow
|
||||
TW_Hold,
|
||||
TW_Roll,
|
||||
TW_Checkpoint,
|
||||
NUM_TimingWindow
|
||||
NUM_TimingWindow,
|
||||
TimingWindow_Invalid,
|
||||
};
|
||||
const RString& TimingWindowToString( TimingWindow tw );
|
||||
LuaDeclareType( TimingWindow );
|
||||
|
||||
/** @brief The list of score events that can take place while playing. */
|
||||
enum ScoreEvent
|
||||
|
||||
+66
-29
@@ -1002,11 +1002,17 @@ void Player::Update( float fDeltaTime )
|
||||
// were held at some point before getting judged.
|
||||
{
|
||||
float largestWindow = 0.0f;
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W1));
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W2));
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W3));
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W4));
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W5));
|
||||
const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
|
||||
if (disabledWindows.find(TW_W1) == disabledWindows.end())
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W1));
|
||||
if (disabledWindows.find(TW_W2) == disabledWindows.end())
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W2));
|
||||
if (disabledWindows.find(TW_W3) == disabledWindows.end())
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W3));
|
||||
if (disabledWindows.find(TW_W4) == disabledWindows.end())
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W4));
|
||||
if (disabledWindows.find(TW_W5) == disabledWindows.end())
|
||||
largestWindow = max(largestWindow, GetWindowSeconds(TW_W5));
|
||||
|
||||
// We have to check the unjudged notes that are within the
|
||||
// timing window. Let's find the cutoff point! (lastCheckRow)
|
||||
@@ -2264,18 +2270,31 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
// bug. (It was fNoteOffset > 0.f before) -DaisuMaster
|
||||
if( !REQUIRE_STEP_ON_HOLD_HEADS && ( fNoteOffset <= GetWindowSeconds( TW_W5 ) && GetWindowSeconds( TW_W5 ) != 0 ) )
|
||||
{
|
||||
score = TNS_W1;
|
||||
// Set it to the first non-disabled window.
|
||||
const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
|
||||
if (disabledWindows.find(TW_W1) == disabledWindows.end())
|
||||
score = TNS_W1;
|
||||
else if (disabledWindows.find(TW_W2) == disabledWindows.end())
|
||||
score = TNS_W2;
|
||||
else if (disabledWindows.find(TW_W3) == disabledWindows.end())
|
||||
score = TNS_W3;
|
||||
else if (disabledWindows.find(TW_W4) == disabledWindows.end())
|
||||
score = TNS_W4;
|
||||
else if (disabledWindows.find(TW_W5) == disabledWindows.end())
|
||||
score = TNS_W5;
|
||||
|
||||
break;
|
||||
}
|
||||
// Fall through to default.
|
||||
default:
|
||||
if( (pTN->type == TapNoteType_Lift) == bRelease )
|
||||
{
|
||||
if( fSecondsFromExact <= GetWindowSeconds(TW_W1) ) score = TNS_W1;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W2) ) score = TNS_W2;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W3) ) score = TNS_W3;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W4) ) score = TNS_W4;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W5) ) score = TNS_W5;
|
||||
const auto &disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
|
||||
if( fSecondsFromExact <= GetWindowSeconds(TW_W1) && disabledWindows.find(TW_W1) == disabledWindows.end()) score = TNS_W1;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W2) && disabledWindows.find(TW_W2) == disabledWindows.end()) score = TNS_W2;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W3) && disabledWindows.find(TW_W3) == disabledWindows.end()) score = TNS_W3;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W4) && disabledWindows.find(TW_W4) == disabledWindows.end()) score = TNS_W4;
|
||||
else if( fSecondsFromExact <= GetWindowSeconds(TW_W5) && disabledWindows.find(TW_W5) == disabledWindows.end()) score = TNS_W5;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2283,15 +2302,32 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
|
||||
case PC_CPU:
|
||||
case PC_AUTOPLAY:
|
||||
score = PlayerAI::GetTapNoteScore( m_pPlayerState );
|
||||
{
|
||||
score = PlayerAI::GetTapNoteScore(m_pPlayerState);
|
||||
const auto& disabledWindows = m_pPlayerState->m_PlayerOptions.GetCurrent().m_twDisabledWindows;
|
||||
for (int i = score; i >= TNS_W5; i--)
|
||||
{
|
||||
TapNoteScore cur_score = (TapNoteScore)i;
|
||||
// Downgrade the TapNoteScore if that specific window is disabled.
|
||||
if (cur_score == TNS_W1 && disabledWindows.find(TW_W1) == disabledWindows.end())
|
||||
score = TNS_W2;
|
||||
else if (cur_score == TNS_W2 && disabledWindows.find(TW_W2) == disabledWindows.end())
|
||||
score = TNS_W3;
|
||||
else if (cur_score == TNS_W3 && disabledWindows.find(TW_W3) == disabledWindows.end())
|
||||
score = TNS_W4;
|
||||
else if (cur_score == TNS_W4 && disabledWindows.find(TW_W4) == disabledWindows.end())
|
||||
score = TNS_W5;
|
||||
else if (cur_score == TNS_W5 && disabledWindows.find(TW_W5) == disabledWindows.end())
|
||||
score = TNS_None;
|
||||
}
|
||||
|
||||
/* XXX: This doesn't make sense.
|
||||
* Step should only be called in autoplay for hit notes. */
|
||||
#if 0
|
||||
// GetTapNoteScore always returns TNS_W1 in autoplay.
|
||||
// If the step is far away, don't judge it.
|
||||
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY &&
|
||||
fSecondsFromExact > GetWindowSeconds(TW_W5) )
|
||||
// GetTapNoteScore always returns TNS_W1 in autoplay.
|
||||
// If the step is far away, don't judge it.
|
||||
if (m_pPlayerState->m_PlayerController == PC_AUTOPLAY &&
|
||||
fSecondsFromExact > GetWindowSeconds(TW_W5))
|
||||
{
|
||||
score = TNS_None;
|
||||
break;
|
||||
@@ -2300,36 +2336,36 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
|
||||
// TRICKY: We're asking the AI to judge mines. Consider TNS_W4 and
|
||||
// below as "mine was hit" and everything else as "mine was avoided"
|
||||
if( pTN->type == TapNoteType_Mine )
|
||||
if (pTN->type == TapNoteType_Mine)
|
||||
{
|
||||
// The CPU hits a lot of mines. Only consider hitting the
|
||||
// first mine for a row. We know we're the first mine if
|
||||
// there are are no mines to the left of us.
|
||||
for( int t=0; t<col; t++ )
|
||||
for (int t = 0; t < col; t++)
|
||||
{
|
||||
if( m_NoteData.GetTapNote(t,iRowOfOverlappingNoteOrRow).type == TapNoteType_Mine ) // there's a mine to the left of us
|
||||
if (m_NoteData.GetTapNote(t, iRowOfOverlappingNoteOrRow).type == TapNoteType_Mine) // there's a mine to the left of us
|
||||
return; // avoid
|
||||
}
|
||||
|
||||
// The CPU hits a lot of mines. Make it less likely to hit
|
||||
// mines that don't have a tap note on the same row.
|
||||
bool bTapsOnRow = m_NoteData.IsThereATapOrHoldHeadAtRow( iRowOfOverlappingNoteOrRow );
|
||||
bool bTapsOnRow = m_NoteData.IsThereATapOrHoldHeadAtRow(iRowOfOverlappingNoteOrRow);
|
||||
TapNoteScore get_to_avoid = bTapsOnRow ? TNS_W3 : TNS_W4;
|
||||
|
||||
if( score >= get_to_avoid )
|
||||
if (score >= get_to_avoid)
|
||||
return; // avoided
|
||||
else
|
||||
score = TNS_HitMine;
|
||||
}
|
||||
|
||||
if( pTN->type == TapNoteType_Attack && score > TNS_W4 )
|
||||
if (pTN->type == TapNoteType_Attack && score > TNS_W4)
|
||||
score = TNS_W2; // sentinel
|
||||
|
||||
/* AI will generate misses here. Don't handle a miss like a regular
|
||||
* note because we want the judgment animation to appear delayed.
|
||||
* Instead, return early if AI generated a miss, and let
|
||||
* UpdateTapNotesMissedOlderThan() detect and handle the misses. */
|
||||
if( score == TNS_Miss )
|
||||
if (score == TNS_Miss)
|
||||
return;
|
||||
|
||||
// Put some small, random amount in fNoteOffset so that demonstration
|
||||
@@ -2347,7 +2383,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
float fWindowW5 = GetWindowSeconds(TW_W5);
|
||||
|
||||
// W1 is the top judgment, there is no overlap.
|
||||
if( score == TNS_W1 )
|
||||
if (score == TNS_W1)
|
||||
fNoteOffset = randomf(-fWindowW1, fWindowW1);
|
||||
else
|
||||
{
|
||||
@@ -2355,25 +2391,25 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
float fLowerBound = 0.0f; // negative upper limit
|
||||
float fUpperBound = 0.0f; // positive lower limit
|
||||
float fCompareWindow = 0.0f; // filled in here:
|
||||
if( score == TNS_W2 )
|
||||
if (score == TNS_W2)
|
||||
{
|
||||
fLowerBound = -fWindowW1;
|
||||
fUpperBound = fWindowW1;
|
||||
fCompareWindow = fWindowW2;
|
||||
}
|
||||
else if( score == TNS_W3 )
|
||||
else if (score == TNS_W3)
|
||||
{
|
||||
fLowerBound = -fWindowW2;
|
||||
fUpperBound = fWindowW2;
|
||||
fCompareWindow = fWindowW3;
|
||||
}
|
||||
else if( score == TNS_W4 )
|
||||
else if (score == TNS_W4)
|
||||
{
|
||||
fLowerBound = -fWindowW3;
|
||||
fUpperBound = fWindowW3;
|
||||
fCompareWindow = fWindowW4;
|
||||
}
|
||||
else if( score == TNS_W5 )
|
||||
else if (score == TNS_W5)
|
||||
{
|
||||
fLowerBound = -fWindowW4;
|
||||
fUpperBound = fWindowW4;
|
||||
@@ -2382,7 +2418,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
float f1 = randomf(-fCompareWindow, fLowerBound);
|
||||
float f2 = randomf(fUpperBound, fCompareWindow);
|
||||
|
||||
if(randomf() * 100 >= 50)
|
||||
if (randomf() * 100 >= 50)
|
||||
fNoteOffset = f1;
|
||||
else
|
||||
fNoteOffset = f2;
|
||||
@@ -2399,6 +2435,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
|
||||
fNoteOffset = TapNoteOffset attribute
|
||||
break;
|
||||
*/
|
||||
}
|
||||
default:
|
||||
FAIL_M(ssprintf("Invalid player controller type: %i", m_pPlayerState->m_PlayerController));
|
||||
}
|
||||
|
||||
+78
-1
@@ -10,6 +10,7 @@
|
||||
#include "Style.h"
|
||||
#include "CommonMetrics.h"
|
||||
#include <float.h>
|
||||
#include <sstream>
|
||||
|
||||
static const char *LifeTypeNames[] = {
|
||||
"Bar",
|
||||
@@ -96,6 +97,7 @@ void PlayerOptions::Init()
|
||||
m_bCosecant = false;
|
||||
m_sNoteSkin = "";
|
||||
m_fVisualDelay = 0.0f;
|
||||
m_twDisabledWindows.clear();
|
||||
ZERO( m_fMovesX ); ONE( m_SpeedfMovesX );
|
||||
ZERO( m_fMovesY ); ONE( m_SpeedfMovesY );
|
||||
ZERO( m_fMovesZ ); ONE( m_SpeedfMovesZ );
|
||||
@@ -187,6 +189,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
|
||||
DO_COPY( m_MinTNSToHideNotes );
|
||||
DO_COPY( m_sNoteSkin );
|
||||
DO_COPY( m_fVisualDelay );
|
||||
DO_COPY( m_twDisabledWindows );
|
||||
#undef APPROACH
|
||||
#undef DO_COPY
|
||||
}
|
||||
@@ -564,6 +567,20 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
|
||||
// Note that we don't process sub-millisecond visual delay.
|
||||
AddTo.push_back( ssprintf("%.0fms VisualDelay", m_fVisualDelay * 1000.0f) );
|
||||
}
|
||||
|
||||
if (!m_twDisabledWindows.empty()) {
|
||||
std::stringstream ss;
|
||||
ss << "No ";
|
||||
for (auto it=m_twDisabledWindows.begin(); it != m_twDisabledWindows.end(); ++it) {
|
||||
if (it != m_twDisabledWindows.begin()) {
|
||||
ss << "/";
|
||||
}
|
||||
ss << TimingWindowToString(*it).c_str();
|
||||
}
|
||||
|
||||
// Final string will be something like "No W4/W5"
|
||||
AddTo.push_back(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
/* Options are added to the current settings; call Init() beforehand if
|
||||
@@ -644,6 +661,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
|
||||
const bool on = (level > 0.5f);
|
||||
|
||||
static Regex mult("^([0-9]+(\\.[0-9]+)?)x$");
|
||||
static Regex disabledWindows("(w[1-5])/{0,1}");
|
||||
vector<RString> matches;
|
||||
if( mult.Compare(sBit, matches) )
|
||||
{
|
||||
@@ -1142,6 +1160,20 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
|
||||
else if( sBit == "zbuffer" ) m_bZBuffer = on;
|
||||
else if( sBit == "cosecant" ) m_bCosecant = on;
|
||||
else if( sBit == "visualdelay" ) m_fVisualDelay = level;
|
||||
else if( disabledWindows.Compare(sBit, matches)) {
|
||||
for (auto& match : matches) {
|
||||
static std::map<RString, TimingWindow> name_to_window = {
|
||||
{"w1", TW_W1},
|
||||
{"w2", TW_W2},
|
||||
{"w3", TW_W3},
|
||||
{"w4", TW_W4},
|
||||
{"w5", TW_W5},
|
||||
};
|
||||
if (name_to_window.find(match) != name_to_window.end()) {
|
||||
m_twDisabledWindows.insert(name_to_window[match]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// deprecated mods/left in for compatibility
|
||||
else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CENTERED] )
|
||||
// end of the list
|
||||
@@ -1395,6 +1427,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
|
||||
return false;
|
||||
}
|
||||
COMPARE(m_fVisualDelay);
|
||||
COMPARE(m_twDisabledWindows); // != is defined correctly for ordered sets.
|
||||
for( int i = 0; i < PlayerOptions::NUM_ACCELS; ++i )
|
||||
COMPARE(m_fAccels[i]);
|
||||
for( int i = 0; i < PlayerOptions::NUM_EFFECTS; ++i )
|
||||
@@ -1461,6 +1494,7 @@ PlayerOptions& PlayerOptions::operator=(PlayerOptions const& other)
|
||||
CPY(m_bZBuffer);
|
||||
CPY(m_bCosecant);
|
||||
CPY(m_fVisualDelay);
|
||||
CPY(m_twDisabledWindows);
|
||||
CPY_SPEED(fDark);
|
||||
CPY_SPEED(fBlind);
|
||||
CPY_SPEED(fCover);
|
||||
@@ -1693,6 +1727,7 @@ RString PlayerOptions::GetSavedPrefsString() const
|
||||
SAVE( m_bMuteOnError );
|
||||
SAVE( m_sNoteSkin );
|
||||
SAVE( m_fVisualDelay );
|
||||
SAVE( m_twDisabledWindows );
|
||||
#undef SAVE
|
||||
return po_prefs.GetString();
|
||||
}
|
||||
@@ -1741,6 +1776,7 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
|
||||
// Don't clear this.
|
||||
// CPY( m_sNoteSkin );
|
||||
CPY(m_fVisualDelay);
|
||||
CPY(m_twDisabledWindows);
|
||||
#undef CPY
|
||||
}
|
||||
|
||||
@@ -1991,6 +2027,44 @@ public:
|
||||
|
||||
FLOAT_NO_SPEED_INTERFACE(VisualDelay, VisualDelay, true);
|
||||
|
||||
static int DisableTimingWindow(T* p, lua_State* L)
|
||||
{
|
||||
int original_top= lua_gettop(L);
|
||||
if (original_top >= 1 && !lua_isnil(L, 1))
|
||||
{
|
||||
// Insert the specified TNS into the disabled windows set.
|
||||
p->m_twDisabledWindows.insert(Enum::Check<TimingWindow>(L, 1));
|
||||
}
|
||||
// Construct a new table indicating all of the disabled windows.
|
||||
lua_newtable( L );
|
||||
for (TimingWindow window : p->m_twDisabledWindows)
|
||||
{
|
||||
Enum::Push(L, window);
|
||||
}
|
||||
OPTIONAL_RETURN_SELF(original_top);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int ResetDisabledTimingWindows(T* p, lua_State* L)
|
||||
{
|
||||
int original_top= lua_gettop(L);
|
||||
p->m_twDisabledWindows.clear();
|
||||
OPTIONAL_RETURN_SELF(original_top);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int GetDisabledTimingWindows(T* p, lua_State* L)
|
||||
{
|
||||
int original_top= lua_gettop(L);
|
||||
lua_newtable( L );
|
||||
for (TimingWindow window : p->m_twDisabledWindows)
|
||||
{
|
||||
Enum::Push(L, window);
|
||||
}
|
||||
OPTIONAL_RETURN_SELF(original_top);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// NoteSkins
|
||||
static int NoteSkin(T* p, lua_State* L)
|
||||
{
|
||||
@@ -2509,12 +2583,15 @@ public:
|
||||
ADD_MULTICOL_METHOD(Bumpy);
|
||||
ADD_MULTICOL_METHOD(Reverse);
|
||||
|
||||
|
||||
ADD_METHOD(NoteSkin);
|
||||
ADD_METHOD(FailSetting);
|
||||
ADD_METHOD(MinTNSToHideNotes);
|
||||
ADD_METHOD(VisualDelay);
|
||||
|
||||
ADD_METHOD(DisableTimingWindow);
|
||||
ADD_METHOD(ResetDisabledTimingWindows);
|
||||
ADD_METHOD(GetDisabledTimingWindows);
|
||||
|
||||
// Speed
|
||||
ADD_METHOD( CMod );
|
||||
ADD_METHOD( XMod );
|
||||
|
||||
@@ -9,6 +9,8 @@ struct lua_State;
|
||||
|
||||
#define ONE( arr ) { for( unsigned Z = 0; Z < ARRAYLEN(arr); ++Z ) arr[Z]=1.0f; }
|
||||
|
||||
#include <set>
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PlayerNumber.h"
|
||||
#include "PrefsManager.h"
|
||||
@@ -398,6 +400,12 @@ public:
|
||||
/** @brief The Visual Delay additionally applied on a per-player basis in ms. */
|
||||
float m_fVisualDelay;
|
||||
|
||||
/** @brief The TimingWindow that can be disabled. Valid values are only W1-W5.
|
||||
* Other values are ignore.
|
||||
* We use a set instead of unordered_set because we want the ordering so that
|
||||
* the generated player options string is consistent. */
|
||||
std::set<TimingWindow> m_twDisabledWindows;
|
||||
|
||||
void NextAccel();
|
||||
void NextEffect();
|
||||
void NextAppearance();
|
||||
|
||||
Reference in New Issue
Block a user