increment SongsPlayed at the beginning of the song, not the end

This commit is contained in:
Glenn Maynard
2003-02-24 02:58:31 +00:00
parent c541f11765
commit c0e898de30
+4 -2
View File
@@ -516,6 +516,9 @@ void ScreenGameplay::LoadNextSong()
// If it's the first song, record the options the player selected for later.
if( GAMESTATE->m_CurStageStats.iSongsPlayed[p] == 0 )
GAMESTATE->m_SelectedOptions[p] = GAMESTATE->m_PlayerOptions[p];
if( GAMESTATE->IsPlayerEnabled(p) )
GAMESTATE->m_CurStageStats.iSongsPlayed[p]++;
}
switch( GAMESTATE->m_PlayMode )
@@ -527,7 +530,7 @@ void ScreenGameplay::LoadNextSong()
case PLAY_MODE_ENDLESS:
{
for( p=0; p<NUM_PLAYERS; p++ )
m_textCourseSongNumber[p].SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iSongsPlayed[p]+1) );
m_textCourseSongNumber[p].SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iSongsPlayed[p]) );
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
iPlaySongIndex %= m_apCourseSongs.size();
@@ -1232,7 +1235,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
GAMESTATE->m_CurStageStats.iSongsPlayed[p]++;
if( !GAMESTATE->m_CurStageStats.bFailed[p] )
GAMESTATE->m_CurStageStats.iSongsPassed[p]++;
}