don't propagate broadcasts
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@@ -390,6 +390,10 @@ void ActorFrame::HandleMessage( const Message &msg )
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{
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Actor::HandleMessage( msg );
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/* Don't propagate broadcasts. They'll receive it directly if they're subscribed. */
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if( msg.IsBroadcast() )
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return;
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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{
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Actor* pActor = m_SubActors[i];
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