don't propagate broadcasts

This commit is contained in:
Glenn Maynard
2007-03-02 06:15:56 +00:00
parent f49cbb703e
commit c0e8327704
3 changed files with 16 additions and 3 deletions
+4
View File
@@ -390,6 +390,10 @@ void ActorFrame::HandleMessage( const Message &msg )
{
Actor::HandleMessage( msg );
/* Don't propagate broadcasts. They'll receive it directly if they're subscribed. */
if( msg.IsBroadcast() )
return;
for( unsigned i=0; i<m_SubActors.size(); i++ )
{
Actor* pActor = m_SubActors[i];