PositionItem -> TransformItem
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@@ -40,7 +40,7 @@ void StreamDisplay::Load( const RString &_sMetricsGroup )
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Sprite *pSpr = new Sprite;
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pSpr->Load( THEME->GetPathG(sMetricsGroup,StreamTypeToString(st)) );
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m_vpSprPill[st].push_back( pSpr );
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m_transformPill.PositionItem( pSpr, -1, i, iNumPills );
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m_transformPill.TransformItem( pSpr, -1, i, iNumPills );
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float f = 1 / fTextureCoordScaleX;
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pSpr->SetCustomTextureRect( RectF(f*i,0,f*(i+1),1) );
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