PositionItem -> TransformItem

This commit is contained in:
Chris Danford
2008-03-22 02:17:08 +00:00
parent 4d183a1229
commit c0cc1d4065
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -234,10 +234,10 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
float fPositionFullyOffScreenTop = -(fNumItemsToDraw)/2.f;
float fPositionFullyOffScreenBottom = (fNumItemsToDraw)/2.f;
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenTop, -1, m_iNumItems );
m_exprTransformFunction.TransformItem( &m_quadMask, fPositionFullyOffScreenTop, -1, m_iNumItems );
if( bDrawPrimitives ) m_quadMask.Draw();
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenBottom, m_iNumItems, m_iNumItems );
m_exprTransformFunction.TransformItem( &m_quadMask, fPositionFullyOffScreenBottom, m_iNumItems, m_iNumItems );
if( bDrawPrimitives ) m_quadMask.Draw();
}
@@ -281,7 +281,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
if( !m_bFunctionDependsOnItemIndex )
iItem = 0;
m_exprTransformFunction.PositionItem( m_SubActors[iIndex], fPosition, iItem, m_iNumItems );
m_exprTransformFunction.TransformItem( m_SubActors[iIndex], fPosition, iItem, m_iNumItems );
if( bDrawPrimitives )
{
if( bDelayedDraw )