profiles are usable
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@@ -27,6 +27,7 @@
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#include "BitmapText.h"
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#include "Quad.h"
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#include "RageTextureManager.h"
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#include "ProfileManager.h"
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ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
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@@ -182,6 +183,8 @@ void ScreenSystemLayer::RefreshCreditsMessages()
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ASSERT(0);
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}
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if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) )
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sText += " " + PROFILEMAN->GetDisplayName((PlayerNumber)p);
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m_textCreditInfo[p].SetText( sText );
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}
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}
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