diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 40e75a50a3..f53fa4eb96 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1748,7 +1748,7 @@ void ScreenGameplay::StageFinished() { if( GAMESTATE->IsCourseMode() && GAMESTATE->m_PlayMode != PLAY_MODE_ENDLESS ) { - LOG->Trace("Stage finished at index %i/%lu", GAMESTATE->GetCourseSongIndex(), m_apSongsQueue.size() ); + LOG->Trace("Stage finished at index %i/%i", GAMESTATE->GetCourseSongIndex(), (int) m_apSongsQueue.size() ); /* +1 to skip the current song; that's done already. */ for( unsigned iPlaySongIndex = GAMESTATE->GetCourseSongIndex()+1; iPlaySongIndex < m_apSongsQueue.size(); ++iPlaySongIndex ) diff --git a/stepmania/src/ScreenOptionsMaster.cpp b/stepmania/src/ScreenOptionsMaster.cpp index 1f476abfc5..75fce73da3 100644 --- a/stepmania/src/ScreenOptionsMaster.cpp +++ b/stepmania/src/ScreenOptionsMaster.cpp @@ -594,9 +594,9 @@ void ScreenOptionsMaster::RefreshIcons() if( iSelection >= (int)m_OptionRow[i].choices.size() ) { /* Invalid selection. Send debug output, to aid debugging. */ - CString error = ssprintf("Option row with name '%s' selects item %i, but there are only %lu items:\n", + CString error = ssprintf("Option row with name '%s' selects item %i, but there are only %i items:\n", m_OptionRow[i].name.c_str(), - iSelection, m_OptionRow[i].choices.size() ); + iSelection, (int) m_OptionRow[i].choices.size() ); for( unsigned j = 0; j < m_OptionRow[i].choices.size(); ++j ) error += ssprintf(" %s\n", m_OptionRow[i].choices[j].c_str());