fix annoying hold tail 1px overlap
This commit is contained in:
+14
-13
@@ -1045,24 +1045,25 @@ void NoteDisplay::DrawHoldBodyInternal(vector<Sprite*>& sprite_top,
|
||||
const float bottom_beat, bool glow)
|
||||
{
|
||||
// Draw the top cap
|
||||
part_args.y_top= head_minus_top;
|
||||
part_args.y_bottom= y_head;
|
||||
part_args.top_beat= top_beat;
|
||||
part_args.bottom_beat= top_beat;
|
||||
part_args.wrapping= false;
|
||||
part_args.y_top = head_minus_top;
|
||||
part_args.y_bottom = y_head;
|
||||
part_args.top_beat = top_beat;
|
||||
part_args.bottom_beat = top_beat;
|
||||
part_args.wrapping = false;
|
||||
DrawHoldPart(sprite_top, field_args, column_args, part_args, glow, hpt_top);
|
||||
// Draw the body
|
||||
part_args.y_top= y_head;
|
||||
part_args.y_bottom= y_tail;
|
||||
part_args.bottom_beat= bottom_beat;
|
||||
part_args.wrapping= true;
|
||||
part_args.y_top = y_head;
|
||||
part_args.y_bottom = y_tail;
|
||||
part_args.bottom_beat = bottom_beat;
|
||||
part_args.wrapping = true;
|
||||
DrawHoldPart(sprite_body, field_args, column_args, part_args, glow, hpt_body);
|
||||
// Draw the bottom cap
|
||||
part_args.y_top= y_tail;
|
||||
part_args.y_bottom = tail_plus_bottom;
|
||||
float overlap_hack = 1.0f;
|
||||
part_args.y_top = y_tail + overlap_hack;
|
||||
part_args.y_bottom = tail_plus_bottom + overlap_hack;
|
||||
part_args.top_beat = bottom_beat;
|
||||
part_args.y_start_pos = max(part_args.y_start_pos, y_head);
|
||||
part_args.wrapping= false;
|
||||
part_args.y_start_pos = fmaxf(part_args.y_start_pos, y_head);
|
||||
part_args.wrapping = false;
|
||||
DrawHoldPart(sprite_bottom, field_args, column_args, part_args, glow, hpt_bottom);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user