lua locking
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@@ -723,14 +723,16 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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GAMESTATE->ApplyModifiers( *pn, m_sModifiers );
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if( m_LuaFunction.IsSet() )
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{
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Lua *L = LUA->Get();
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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m_LuaFunction.PushSelf( LUA->L );
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ASSERT( !lua_isnil(LUA->L, -1) );
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m_LuaFunction.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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lua_pushnumber( LUA->L, *pn ); // 1st parameter
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lua_call( LUA->L, 1, 0 ); // call function with 1 argument and 0 results
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lua_pushnumber( L, *pn ); // 1st parameter
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lua_call( L, 1, 0 ); // call function with 1 argument and 0 results
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}
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LUA->Release(L);
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}
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if( m_sScreen != "" )
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SCREENMAN->SetNewScreen( m_sScreen );
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