Changing BannerCache into ImageCache to support more imagetypes (#1532)
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committed by
MrThatKid
parent
13fbbe5e36
commit
c0981c42ec
@@ -25,8 +25,7 @@
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#include "Style.h"
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#include "PlayerState.h"
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#include "CommonMetrics.h"
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#include "BannerCache.h"
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//#include "BackgroundCache.h"
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#include "ImageCache.h"
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#include "ScreenPrompt.h"
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#include "Song.h"
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#include "InputEventPlus.h"
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@@ -147,7 +146,7 @@ void ScreenSelectMusic::Init()
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m_TexturePreload.Load( m_sFallbackCDTitlePath );
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// load banners
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if( PREFSMAN->m_BannerCache != BNCACHE_OFF )
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if (PREFSMAN->m_ImageCache != IMGCACHE_OFF)
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{
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","all music")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
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@@ -155,23 +154,9 @@ void ScreenSelectMusic::Init()
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","random")) );
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m_TexturePreload.Load( Banner::SongBannerTexture(THEME->GetPathG("Banner","mode")) );
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}
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// load backgrounds
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/*
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if( PREFSMAN->m_BackgroundCache != BGCACHE_OFF )
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{
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","AllMusic")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("Common","fallback banner")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","roulette")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","random")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","Mode")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","group fallback")) );
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m_TexturePreload.Load( Sprite::SongBGTexture(THEME->GetPathG("SongBackgroundItem","course fallback")) );
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}
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*/
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// Load low-res banners and backgrounds if needed.
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BANNERCACHE->Demand();
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//BACKGROUNDCACHE->Demand();
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IMAGECACHE->Demand("Banner");
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m_MusicWheel.SetName( "MusicWheel" );
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m_MusicWheel.Load( MUSIC_WHEEL_TYPE );
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@@ -299,8 +284,7 @@ void ScreenSelectMusic::BeginScreen()
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ScreenSelectMusic::~ScreenSelectMusic()
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{
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LOG->Trace( "ScreenSelectMusic::~ScreenSelectMusic()" );
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BANNERCACHE->Undemand();
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//BACKGROUNDCACHE->Undemand();
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IMAGECACHE->Undemand("Banner");
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}
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// If bForce is true, the next request will be started even if it might cause a skip.
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