Changing BannerCache into ImageCache to support more imagetypes (#1532)

This commit is contained in:
Alexander Griffin
2017-09-19 14:49:42 -07:00
committed by MrThatKid
parent 13fbbe5e36
commit c0981c42ec
24 changed files with 305 additions and 231 deletions
+1
View File
@@ -1825,6 +1825,7 @@
<Function name='Load'/>
<Function name='LoadBackground'/>
<Function name='LoadBanner'/>
<Function name='LoadFromCached'/>
<Function name='LoadFromCurrentSongBackground'/>
<Function name='LoadFromSongBackground'/>
<Function name='LoadFromSongBanner'/>
+4
View File
@@ -5241,6 +5241,10 @@ save yourself some time, copy this for undocumented things:
<Function name='LoadBanner' return='void' arguments='string sPath'>
Load the song banner texture at <code>sPath</code>.
</Function>
<Function name='LoadFromCached' return='void' arguments='string sType, string sPath'>
Loads the image of type <code>sType</code> from the cache based on <code>sPath</code>.
Internal types: "Banner", "Background", "CDTitle", "Jacket", "CDImage" and "Disc".
</Function>
<Function name='LoadFromCurrentSongBackground' theme='_fallback' return='void' arguments=''>
[02 Sprite.lua] Loads the background from the current Song or the first Trail entry.
</Function>