Changing BannerCache into ImageCache to support more imagetypes (#1532)
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committed by
MrThatKid
parent
13fbbe5e36
commit
c0981c42ec
@@ -1825,6 +1825,7 @@
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<Function name='Load'/>
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<Function name='LoadBackground'/>
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<Function name='LoadBanner'/>
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<Function name='LoadFromCached'/>
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<Function name='LoadFromCurrentSongBackground'/>
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<Function name='LoadFromSongBackground'/>
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<Function name='LoadFromSongBanner'/>
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@@ -5241,6 +5241,10 @@ save yourself some time, copy this for undocumented things:
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<Function name='LoadBanner' return='void' arguments='string sPath'>
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Load the song banner texture at <code>sPath</code>.
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</Function>
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<Function name='LoadFromCached' return='void' arguments='string sType, string sPath'>
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Loads the image of type <code>sType</code> from the cache based on <code>sPath</code>.
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Internal types: "Banner", "Background", "CDTitle", "Jacket", "CDImage" and "Disc".
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</Function>
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<Function name='LoadFromCurrentSongBackground' theme='_fallback' return='void' arguments=''>
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[02 Sprite.lua] Loads the background from the current Song or the first Trail entry.
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</Function>
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