switch Steps while in editor with F5/F6

This commit is contained in:
Chris Danford
2003-08-24 05:12:08 +00:00
parent 540bdcbc66
commit c089f53de7
2 changed files with 51 additions and 3 deletions
+50 -2
View File
@@ -112,6 +112,7 @@ Menu g_KeyboardShortcuts
MenuRow( "Shift + P: Play current beat to end", false ), MenuRow( "Shift + P: Play current beat to end", false ),
MenuRow( "Ctrl + R: Record", false ), MenuRow( "Ctrl + R: Record", false ),
MenuRow( "F4: Toggle assist tick", false ), MenuRow( "F4: Toggle assist tick", false ),
MenuRow( "F5/F6: Next/prev steps of same StepsType", false ),
MenuRow( "F7/F8: Decrease/increase BPM at cur beat", false ), MenuRow( "F7/F8: Decrease/increase BPM at cur beat", false ),
MenuRow( "F9/F10: Decrease/increase stop at cur beat", false ), MenuRow( "F9/F10: Decrease/increase stop at cur beat", false ),
MenuRow( "F11/F12: Decrease/increase music offset", false ), MenuRow( "F11/F12: Decrease/increase music offset", false ),
@@ -136,8 +137,6 @@ Menu g_MainMenu
MenuRow( "Player Options", true ), MenuRow( "Player Options", true ),
MenuRow( "Song Options", true ), MenuRow( "Song Options", true ),
MenuRow( "Edit Song Info", true ), MenuRow( "Edit Song Info", true ),
MenuRow( "Add/Edit BPM Change", true ),
MenuRow( "Add/Edit Stop", true ),
MenuRow( "Add/Edit BG Change", true ), MenuRow( "Add/Edit BG Change", true ),
MenuRow( "Play preview music", true ), MenuRow( "Play preview music", true ),
MenuRow( "Exit (discards changes since last save)",true ) MenuRow( "Exit (discards changes since last save)",true )
@@ -810,6 +809,55 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
case SDLK_F4: case SDLK_F4:
GAMESTATE->m_SongOptions.m_bAssistTick ^= 1; GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
break; break;
case SDLK_F5:
case SDLK_F6:
{
// save current steps
Steps* pNotes = GAMESTATE->m_pCurNotes[PLAYER_1];
ASSERT( pNotes );
pNotes->SetNoteData( &m_NoteFieldEdit );
// Get all Steps of this StepsType
StepsType st = pNotes->m_StepsType;
vector<Steps*> vSteps;
GAMESTATE->m_pCurSong->GetSteps( vSteps, st );
// Find out what index the current Steps are
vector<Steps*>::iterator it = find( vSteps.begin(), vSteps.end(), pNotes );
ASSERT( it != vSteps.end() );
switch( DeviceI.button )
{
case SDLK_F5:
if( it==vSteps.begin() )
{
SOUND->PlayOnce( THEME->GetPathToS("Common invalid") );
return;
}
it--;
break;
case SDLK_F6:
it++;
if( it==vSteps.end() )
{
SOUND->PlayOnce( THEME->GetPathToS("Common invalid") );
return;
}
break;
default: ASSERT(0); return;
}
pNotes = *it;
GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes;
pNotes->GetNoteData( &m_NoteFieldEdit );
SCREENMAN->SystemMessage( ssprintf(
"Switched to %s %s '%s'",
GAMEMAN->NotesTypeToString( pNotes->m_StepsType ).c_str(),
DifficultyToString( pNotes->GetDifficulty() ).c_str(),
pNotes->GetDescription().c_str() ) );
SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit switch") );
}
break;
case SDLK_F7: case SDLK_F7:
case SDLK_F8: case SDLK_F8:
{ {
+1 -1
View File
@@ -22,7 +22,7 @@
const float LABEL_X = 200; const float LABEL_X = 200;
const float ANSWER_X = 440; const float ANSWER_X = 440;
const float SPACING_Y = 26; const float SPACING_Y = 24;
const float ZOOM_SELECTED = 0.7f; const float ZOOM_SELECTED = 0.7f;
const float ZOOM_NOT_SELECTED = 0.5f; const float ZOOM_NOT_SELECTED = 0.5f;