fix changing difficulties with select+direction moves the wheel (why did this work before?)
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@@ -761,16 +761,16 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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{
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case MENU_BUTTON_LEFT:
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ChangeDifficulty( pn, -1 );
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break;
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return;
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case MENU_BUTTON_RIGHT:
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ChangeDifficulty( pn, +1 );
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break;
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return;
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case MENU_BUTTON_START:
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if( MODE_MENU_AVAILABLE )
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m_MusicWheel.ChangeSort( SORT_MODE_MENU );
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else
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m_soundLocked.Play();
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break;
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return;
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}
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}
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}
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