Add: Ability to tell server to create a room
Transitioning from quads to sprites
This commit is contained in:
@@ -6,14 +6,21 @@
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#include "NetworkSyncManager.h"
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#include "NetworkSyncManager.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenManager.h"
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#include "VirtualKeyboard.h"
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#define TITLEBG_WIDTH THEME->GetMetricF(m_sName,"TitleBGWidth")
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#define TITLEBG_WIDTH THEME->GetMetricF(m_sName,"TitleBGWidth")
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#define ROOMSBG_WIDTH THEME->GetMetricF(m_sName,"RoomsBGWidth")
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#define ROOMSBG_WIDTH THEME->GetMetricF(m_sName,"RoomsBGWidth")
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#define ROOMSBG_HEIGHT THEME->GetMetricF(m_sName,"RoomsBGHeight")
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#define SELECTION_WIDTH THEME->GetMetricF(m_sName,"SelectionWidth")
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#define SELECTION_HEIGHT THEME->GetMetricF(m_sName,"SelectionHeight")
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#define NUM_ROOMS_SHOW THEME->GetMetricI(m_sName,"NumRoomsShow");
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#define NUM_ROOMS_SHOW THEME->GetMetricI(m_sName,"NumRoomsShow");
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const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
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const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
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const ScreenMessage SM_BackFromRoomName = ScreenMessage(SM_User+15);
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const ScreenMessage SM_BackFromRoomDesc = ScreenMessage(SM_User+16);
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REGISTER_SCREEN_CLASS( ScreenNetRoom );
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REGISTER_SCREEN_CLASS( ScreenNetRoom );
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ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
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ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
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@@ -34,9 +41,12 @@ ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sNam
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SET_XY_AND_ON_COMMAND( m_textTitle );
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SET_XY_AND_ON_COMMAND( m_textTitle );
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this->AddChild( &m_textTitle);
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this->AddChild( &m_textTitle);
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m_rectRoomsBG.SetName( "RoomsBG" );
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m_sprRoomsBG.Load( THEME->GetPathG(m_sName,"List") );
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SET_QUAD_INIT( m_rectRoomsBG );
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m_sprRoomsBG.SetName( "RoomsBG" );
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this->AddChild( &m_rectRoomsBG);
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m_sprRoomsBG.SetWidth( ROOMSBG_WIDTH );
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m_sprRoomsBG.SetHeight( ROOMSBG_HEIGHT );
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SET_XY_AND_ON_COMMAND( m_sprRoomsBG );
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this->AddChild( &m_sprRoomsBG);
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m_textRooms.LoadFromFont( THEME->GetPathF(m_sName,"wheel") );
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m_textRooms.LoadFromFont( THEME->GetPathF(m_sName,"wheel") );
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m_textRooms.SetShadowLength( 0 );
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m_textRooms.SetShadowLength( 0 );
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@@ -45,9 +55,13 @@ ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sNam
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SET_XY_AND_ON_COMMAND( m_textRooms );
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SET_XY_AND_ON_COMMAND( m_textRooms );
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this->AddChild( &m_textRooms );
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this->AddChild( &m_textRooms );
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m_rectRoomsSel.SetName( "Sel" );
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//SelectionSprite
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SET_QUAD_INIT( m_rectRoomsSel );
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m_sprSelection.Load( THEME->GetPathG( m_sName, "Selection" ) );
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this->AddChild( &m_rectRoomsSel );
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m_sprSelection.SetName( "Selection" );
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m_sprSelection.SetWidth( SELECTION_WIDTH );
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m_sprSelection.SetHeight( SELECTION_HEIGHT );
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SET_XY_AND_ON_COMMAND( m_sprSelection );
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this->AddChild( &m_sprSelection );
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//CreateRoom Sprite
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//CreateRoom Sprite
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m_sprCreateRoom.Load( THEME->GetPathG( m_sName, "CreateRoom" ) );
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m_sprCreateRoom.Load( THEME->GetPathG( m_sName, "CreateRoom" ) );
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@@ -55,7 +69,6 @@ ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sNam
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SET_XY_AND_ON_COMMAND( m_sprCreateRoom );
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SET_XY_AND_ON_COMMAND( m_sprCreateRoom );
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this->AddChild( &m_sprCreateRoom );
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this->AddChild( &m_sprCreateRoom );
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NSMAN->ReportNSSOnOff(7);
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NSMAN->ReportNSSOnOff(7);
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return;
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return;
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}
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}
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@@ -69,7 +82,6 @@ void ScreenNetRoom::Input( const DeviceInput& DeviceI, const InputEventType type
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void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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CString titleSub;
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switch( SM )
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switch( SM )
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{
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{
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case SM_GoToPrevScreen:
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case SM_GoToPrevScreen:
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@@ -83,6 +95,8 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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switch ( NSMAN->m_SMOnlinePacket.Read1() )
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switch ( NSMAN->m_SMOnlinePacket.Read1() )
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{
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{
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case 0: //Room title Change
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case 0: //Room title Change
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{
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CString titleSub;
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titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n";
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titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n";
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titleSub += NSMAN->m_SMOnlinePacket.ReadNT();
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titleSub += NSMAN->m_SMOnlinePacket.ReadNT();
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m_textTitle.SetText( titleSub );
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m_textTitle.SetText( titleSub );
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@@ -92,6 +106,7 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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THEME->GetMetric( m_sName, "MusicSelectScreen", SMOnlineSelectScreen );
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THEME->GetMetric( m_sName, "MusicSelectScreen", SMOnlineSelectScreen );
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SCREENMAN->SetNewScreen( SMOnlineSelectScreen );
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SCREENMAN->SetNewScreen( SMOnlineSelectScreen );
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}
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}
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}
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case 1: //Rooms list change
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case 1: //Rooms list change
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{
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{
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int numRooms = NSMAN->m_SMOnlinePacket.Read1();
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int numRooms = NSMAN->m_SMOnlinePacket.Read1();
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@@ -109,6 +124,19 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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}
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}
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break;
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break;
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case SM_BackFromRoomName:
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if ( !ScreenTextEntry::s_bCancelledLast ) {
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m_newRoomName = ScreenTextEntry::s_sLastAnswer;
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VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
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SCREENMAN->TextEntry( SM_BackFromRoomDesc, "Enter Room Description:", "");
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}
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break;
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case SM_BackFromRoomDesc:
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if ( !ScreenTextEntry::s_bCancelledLast ) {
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m_newRoomDesc = ScreenTextEntry::s_sLastAnswer;
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CreateNewRoom( m_newRoomName, m_newRoomDesc);
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}
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break;
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}
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}
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ScreenNetSelectBase::HandleScreenMessage( SM );
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ScreenNetSelectBase::HandleScreenMessage( SM );
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}
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}
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@@ -117,9 +145,9 @@ void ScreenNetRoom::TweenOffScreen()
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{
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{
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OFF_COMMAND( m_textTitle );
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OFF_COMMAND( m_textTitle );
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OFF_COMMAND( m_rectTitleBG );
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OFF_COMMAND( m_rectTitleBG );
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OFF_COMMAND( m_rectRoomsBG );
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OFF_COMMAND( m_sprRoomsBG );
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OFF_COMMAND( m_textRooms );
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OFF_COMMAND( m_textRooms );
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OFF_COMMAND( m_rectRoomsSel );
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OFF_COMMAND( m_sprSelection );
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NSMAN->ReportNSSOnOff(6);
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NSMAN->ReportNSSOnOff(6);
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}
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}
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@@ -131,12 +159,20 @@ void ScreenNetRoom::Update( float fDeltaTime )
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void ScreenNetRoom::MenuStart( PlayerNumber pn )
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void ScreenNetRoom::MenuStart( PlayerNumber pn )
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{
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{
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switch (m_SelectMode) {
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case SelectRooms:
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1( 1 );
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NSMAN->m_SMOnlinePacket.Write1( 1 );
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NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type (enter a room)
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NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type (enter a room)
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NSMAN->m_SMOnlinePacket.WriteNT( m_Rooms[m_iRoomPlace] );
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NSMAN->m_SMOnlinePacket.WriteNT( m_Rooms[m_iRoomPlace] );
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NSMAN->SendSMOnline( );
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NSMAN->SendSMOnline( );
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ScreenNetSelectBase::MenuStart( pn );
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ScreenNetSelectBase::MenuStart( pn );
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break;
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case SelectMakeRoom:
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VIRTUALKB.Reset(VKMODE_PROFILE); // allow all characters
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SCREENMAN->TextEntry( SM_BackFromRoomName, "Enter Room Name:", "");
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break;
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};
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}
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}
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void ScreenNetRoom::MenuBack( PlayerNumber pn )
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void ScreenNetRoom::MenuBack( PlayerNumber pn )
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@@ -150,6 +186,8 @@ void ScreenNetRoom::MenuBack( PlayerNumber pn )
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void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
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void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
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{
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{
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switch (m_SelectMode) {
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case SelectRooms:
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m_iRoomPlace--;
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m_iRoomPlace--;
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if (m_iRoomPlace<0)
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if (m_iRoomPlace<0)
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m_iRoomPlace=0;
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m_iRoomPlace=0;
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@@ -157,10 +195,14 @@ void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
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m_iRoomPlace=m_Rooms.size()-1;
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m_iRoomPlace=m_Rooms.size()-1;
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UpdateRoomsList();
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UpdateRoomsList();
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ScreenNetSelectBase::MenuUp( pn );
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ScreenNetSelectBase::MenuUp( pn );
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break;
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};
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}
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}
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void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
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void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
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{
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{
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switch (m_SelectMode) {
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case SelectRooms:
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m_iRoomPlace++;
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m_iRoomPlace++;
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if (m_iRoomPlace<0)
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if (m_iRoomPlace<0)
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m_iRoomPlace=0;
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m_iRoomPlace=0;
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@@ -168,6 +210,26 @@ void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
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m_iRoomPlace=m_Rooms.size()-1;
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m_iRoomPlace=m_Rooms.size()-1;
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UpdateRoomsList();
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UpdateRoomsList();
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ScreenNetSelectBase::MenuDown( pn );
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ScreenNetSelectBase::MenuDown( pn );
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break;
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};
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}
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void ScreenNetRoom::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_soundChangeSel.Play();
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m_SelectMode = (NetSelectModes) ( ( (int)m_SelectMode - 1) % (int)SelectModes);
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if ( (int) m_SelectMode < 0)
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m_SelectMode = (NetSelectModes) (SelectModes - 1);
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m_sprSelection.StopTweening( );
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COMMAND( m_sprSelection, ssprintf("To%d", m_SelectMode+1 ) );
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}
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void ScreenNetRoom::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_soundChangeSel.Play();
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m_SelectMode = (NetSelectModes) ( ( (int)m_SelectMode + 1) % (int)SelectModes);
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m_sprSelection.StopTweening( );
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COMMAND( m_sprSelection, ssprintf("To%d", m_SelectMode+1 ) );
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}
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}
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void ScreenNetRoom::UpdateRoomsList()
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void ScreenNetRoom::UpdateRoomsList()
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@@ -186,6 +248,15 @@ void ScreenNetRoom::UpdateRoomsList()
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m_textRooms.SetText( TempText );
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m_textRooms.SetText( TempText );
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}
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}
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void ScreenNetRoom::CreateNewRoom( const CString& rName, const CString& rDesc ) {
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)2); //Create room command
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NSMAN->m_SMOnlinePacket.Write1(1); //Type game room
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NSMAN->m_SMOnlinePacket.WriteNT(rName);
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NSMAN->m_SMOnlinePacket.WriteNT(rDesc);
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NSMAN->SendSMOnline( );
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}
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#endif
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#endif
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/*
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/*
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@@ -27,20 +27,35 @@ protected:
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private:
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private:
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void UpdateRoomsList();
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void UpdateRoomsList();
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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void CreateNewRoom( const CString& rName, const CString& rDesc );
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enum NetSelectModes
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{
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SelectRooms = 0,
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SelectMakeRoom,
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SelectModes,
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};
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NetSelectModes m_SelectMode;
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RageSound m_soundChangeSel;
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RageSound m_soundChangeSel;
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BitmapText m_textTitle;
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BitmapText m_textTitle;
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Quad m_rectTitleBG;
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Quad m_rectTitleBG;
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Quad m_rectRoomsBG;
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Sprite m_sprRoomsBG;
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BitmapText m_textRooms;
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BitmapText m_textRooms;
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Quad m_rectRoomsSel;
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Sprite m_sprSelection;
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Sprite m_sprCreateRoom;
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Sprite m_sprCreateRoom;
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vector < CString > m_Rooms;
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vector < CString > m_Rooms;
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int m_iRoomPlace;
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int m_iRoomPlace;
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CString m_newRoomName, m_newRoomDesc;
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};
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};
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#endif
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#endif
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Reference in New Issue
Block a user