Make linux compile the loading window code.

NOTE: The actual loading window code is stubbed.
I do not know GTK window code yet, so hopefully
this won't crash yet.
This commit is contained in:
Jason Felds
2011-06-11 09:30:49 -04:00
parent 5e16209850
commit c06763db85
3 changed files with 19 additions and 1 deletions
+1
View File
@@ -340,6 +340,7 @@ DualScrollBar.cpp DualScrollBar.h \
EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
GrooveRadar.cpp GrooveRadar.h HelpDisplay.cpp HelpDisplay.h \
InGameLoadingWindow.cpp InGameLoadingWindow.h \
MemoryCardDisplay.cpp MemoryCardDisplay.h \
MenuTimer.cpp MenuTimer.h \
ModIcon.cpp ModIcon.h ModIconRow.cpp ModIconRow.h \
@@ -56,6 +56,21 @@ void LoadingWindow_Gtk::SetText( RString s )
Module_SetText( s );
}
void LoadingWindow_Gtk::SetProgress( const int progress )
{
; // stub, needs to be finished.
}
void LoadingWindow_Gtk::SetTotalWork( const int totalWork )
{
; // stub, needs to be finished.
}
void LoadingWindow_Gtk::SetIndeterminate( bool indeterminate )
{
; // stub, needs to be finished.
}
/*
* (c) 2003-2004 Glenn Maynard, Sean Burke
* All rights reserved.
+3 -1
View File
@@ -11,8 +11,10 @@ public:
LoadingWindow_Gtk();
RString Init();
~LoadingWindow_Gtk();
void SetText( RString str );
void SetProgress( const int progress );
void SetTotalWork( const int totalWork );
void SetIndeterminate( bool indeterminate );
};
#define USE_LOADING_WINDOW_GTK