Add --game= command line argument. (e.g. --game=kb7, --game=dance)
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@@ -14,11 +14,18 @@ sm-ssc v1.0 Release Candidate 2 | 201007xx
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--------------------------------------------------------------------------------
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(work in progress, it's not out yet [hence the "xx" above].)
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20100719
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--------
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* Add --game= command line argument. (e.g. --game=kb7, --game=dance)
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20100718
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--------
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* Change screenshot naming format from "screen#####" to "YYYY-MM-DD_HHMMSS".
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This should solve an issue where screen00000 was getting written multiple
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times for unknown reasons.
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* Make EnteredPrevSteps/EnteredNextSteps codes only trigger if
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CHANGE_STEPS_WITH_GAME_BUTTONS = true. [Daisuke Master]
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* [ScreenGameplay] Added UnpauseWithStart metric. [Daisuke Master]
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20100717
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--------
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@@ -155,8 +162,8 @@ sm-ssc v1.0 Release Candidate 1 | 20100627
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20100614
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--------
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* Attempt to fix screenshot numbering bug. Seems to work, if testing is
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any indication.
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* <del>Attempt to fix screenshot numbering bug. Seems to work, if testing is
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any indication.</del> (Did not work.)
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20100612
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--------
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@@ -1147,6 +1147,14 @@ int main(int argc, char* argv[])
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INPUTFILTER = new InputFilter;
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INPUTMAPPER = new InputMapper;
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RString argGame;
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if( GetCommandlineArgument( "game",&argGame) )
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{
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const Game *g = GAMEMAN->StringToGame(argGame);
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if( g && g != GAMESTATE->GetCurrentGame() )
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GAMESTATE->SetCurGame(g);
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}
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StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
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INPUTQUEUE = new InputQueue;
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