EmptyDeleteQueue: deleting a screen should not cause a skip; if it does, please document why
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@@ -333,8 +333,6 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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void ScreenManager::DeletePreparedScreens()
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{
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ZeroNextUpdate();
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FOREACH( Screen*, m_vPreparedScreens, s )
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SAFE_DELETE( *s );
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m_vPreparedScreens.clear();
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