PLAYER_COLOR -> command
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@@ -31,7 +31,7 @@ void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStag
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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m_text.SetDiffuse( PLAYER_COLOR.GetValue(pn) );
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m_text.RunCommands( PLAYER_COLOR.GetValue(pn) );
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}
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void ScoreDisplayNormal::SetScore( int iNewScore )
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