PLAYER_COLOR -> command

This commit is contained in:
Glenn Maynard
2005-08-31 03:41:21 +00:00
parent 8947fed4e8
commit bffd30aafd
6 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -33,10 +33,10 @@ void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerSt
ActorUtil::OnCommand( m_sprFrame, sType );
m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") );
m_textTimeRemaining.SetDiffuse( PLAYER_COLOR.GetValue(pn) );
m_textTimeRemaining.SetName( "TimeRemaining" );
this->AddChild( &m_textTimeRemaining );
ActorUtil::OnCommand( m_textTimeRemaining, sType );
m_textTimeRemaining.RunCommands( PLAYER_COLOR.GetValue(pn) );
m_textDeltaSeconds.LoadFromFont( THEME->GetPathF(sType,"DeltaSeconds") );
m_textDeltaSeconds.SetName( "DeltaSeconds" );