simplify name update logic
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@@ -37,12 +37,11 @@ public:
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void LockCards( bool bLock ); // prevent removing or changing of memory cards
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void FlushAllDisks(); // force all files to be written to mounted memory cards
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void FlushAndReset(); // force all files to be written to mounted memory cards
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bool PathIsMemCard( CString sDir ) const;
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CString GetName( PlayerNumber pn ) const;
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void RefreshNames();
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protected:
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void AssignUnassignedCards(); // do our best to assign a Device to each player
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