properly abstract the volume so we don't touch prefsman in RSM
fixes crash
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@@ -268,6 +268,7 @@ int main(int argc, char* argv[])
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GAMEMAN = new GameManager;
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THEME = new ThemeManager;
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SOUNDMAN = new RageSoundManager(PREFSMAN->m_bSoundDrivers);
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SOUNDMAN->SetPrefs(PREFSMAN->m_fSoundVolume);
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ANNOUNCER = new AnnouncerManager;
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INPUTFILTER = new InputFilter;
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INPUTMAPPER = new InputMapper;
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