diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 83a60a469b..39b04b31f5 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -110,7 +110,7 @@ void ScreenManager::ThemeChanged() void ScreenManager::EmptyDeleteQueue() { - if(!m_vScreensToDelete.size()) + if( !m_vScreensToDelete.size() ) return; m_bZeroNextUpdate = true; @@ -144,9 +144,8 @@ bool ScreenManager::IsStackedScreen( const Screen *pScreen ) const void ScreenManager::Update( float fDeltaTime ) { - // Only update the topmost screen on the stack. - - /* Screens take some time to load. If we don't do this, then screens + /* + * Screens take some time to load. If we don't do this, then screens * receive an initial update that includes all of the time they spent * loading, which will chop off their tweens. * @@ -175,6 +174,7 @@ void ScreenManager::Update( float fDeltaTime ) m_bZeroNextUpdate = false; } + // Only update the topmost screen on the stack. if( pScreen ) pScreen->Update( fDeltaTime ); @@ -187,7 +187,7 @@ void ScreenManager::Update( float fDeltaTime ) * it might not start immediately. Make sure we start playing the sound before * continuing, since it's strange to start rendering before the music starts. */ if( bFirstUpdate ) - SOUND->Flush(); + SOUND->Flush(); EmptyDeleteQueue(); @@ -204,7 +204,7 @@ void ScreenManager::Update( float fDeltaTime ) EmptyDeleteQueue(); /* This is the purpose of delayed screen loads: clear out the texture cache - * now, while there's (mostly) nothing loaded. */ + * now, while there's (mostly) nothing loaded. */ TEXTUREMAN->DeleteCachedTextures(); TEXTUREMAN->DiagnosticOutput(); } @@ -355,7 +355,7 @@ void ScreenManager::ClearScreenStack() m_ScreenStack.back()->HandleScreenMessage( SM_LoseFocus ); // move current screen(s) to ScreenToDelete - m_vScreensToDelete.insert(m_vScreensToDelete.end(), m_ScreenStack.begin(), m_ScreenStack.end()); + m_vScreensToDelete.insert( m_vScreensToDelete.end(), m_ScreenStack.begin(), m_ScreenStack.end() ); m_ScreenStack.clear(); } @@ -524,7 +524,7 @@ void ScreenManager::PopTopScreen( ScreenMessage SM ) Screen* pScreenToPop = m_ScreenStack.back(); // top menu pScreenToPop->HandleScreenMessage( SM_LoseFocus ); - m_ScreenStack.erase(m_ScreenStack.end()-1, m_ScreenStack.end()); + m_ScreenStack.erase( m_ScreenStack.end()-1, m_ScreenStack.end() ); m_vScreensToDelete.push_back( pScreenToPop ); /* Post to the new top. This must be done now; otherwise, we'll have a single