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@@ -114,7 +114,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_textHoldForOptions.SetZoom( 1 );
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m_textHoldForOptions.SetZoomY( 0 );
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetZ( -4 );
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m_textHoldForOptions.SetZ( -2 );
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this->AddActor( &m_textHoldForOptions );
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@@ -348,18 +348,13 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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return;
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}
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TweenOffScreen();
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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m_soundSelect.PlayRandom();
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bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
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bool bIsHard = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMEMAN->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( SONGMAN->m_pCurNotes[p] && SONGMAN->m_pCurNotes[p]->m_iMeter >= 9 )
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if( SONGMAN->GetCurrentNotes((PlayerNumber)p) && SONGMAN->GetCurrentNotes((PlayerNumber)p)->m_iMeter >= 9 )
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bIsHard = true;
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}
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@@ -370,12 +365,16 @@ void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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else
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
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;
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TweenOffScreen();
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m_soundSelect.PlayRandom();
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// show "hold NEXT for options"
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
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m_textHoldForOptions.SetTweenZoomY( 1 );
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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@@ -412,7 +411,7 @@ void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
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Notes* pNotes = m_arrayNotes.GetSize()>0 ? m_arrayNotes[m_iSelection[p]] : NULL;
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SONGMAN->m_pCurNotes[p] = pNotes;
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SONGMAN->SetCurrentNotes( p, pNotes );
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m_DifficultyIcon[p].SetFromNotes( pNotes );
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m_FootMeter[p].SetFromNotes( pNotes );
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@@ -423,7 +422,7 @@ void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
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void ScreenSelectMusic::AfterMusicChange()
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{
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Song* pSong = m_MusicWheel.GetSelectedSong();
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SONGMAN->m_pCurSong = pSong;
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SONGMAN->SetCurrentSong( pSong );
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m_arrayNotes.RemoveAll();
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