Stop player from updating NoteField twice
Player was updating notefield in ActorFrame::Update and again in m_pNoteField->Update. This should handle it better.
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+1
-4
@@ -249,7 +249,6 @@ Player::Player( NoteData &nd, bool bVisibleParts ) : m_NoteData(nd)
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{
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{
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m_pNoteField = new NoteField;
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m_pNoteField = new NoteField;
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m_pNoteField->SetName( "NoteField" );
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m_pNoteField->SetName( "NoteField" );
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this->AddChild( m_pNoteField );
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}
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}
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m_pJudgedRows = new JudgedRows;
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m_pJudgedRows = new JudgedRows;
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@@ -523,6 +522,7 @@ void Player::Init(
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{
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{
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m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
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m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
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ActorUtil::LoadAllCommands( *m_pNoteField, sType );
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ActorUtil::LoadAllCommands( *m_pNoteField, sType );
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this->AddChild( m_pNoteField );
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}
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}
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m_vbFretIsDown.resize( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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m_vbFretIsDown.resize( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
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@@ -856,9 +856,6 @@ void Player::Update( float fDeltaTime )
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m_soundAttackEnding.Play();
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m_soundAttackEnding.Play();
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}
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}
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if( m_pNoteField )
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m_pNoteField->Update( fDeltaTime );
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float fMiniPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
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float fMiniPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
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float fTinyPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
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float fTinyPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
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float fJudgmentZoom = min( powf(0.5f, fMiniPercent+fTinyPercent), 1.0f );
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float fJudgmentZoom = min( powf(0.5f, fMiniPercent+fTinyPercent), 1.0f );
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