Stop player from updating NoteField twice

Player was updating notefield in ActorFrame::Update and again in
m_pNoteField->Update. This should handle it better.
This commit is contained in:
sigatrev
2014-05-05 18:18:05 -05:00
parent 198536b73f
commit bfbbd27485
+1 -4
View File
@@ -249,7 +249,6 @@ Player::Player( NoteData &nd, bool bVisibleParts ) : m_NoteData(nd)
{
m_pNoteField = new NoteField;
m_pNoteField->SetName( "NoteField" );
this->AddChild( m_pNoteField );
}
m_pJudgedRows = new JudgedRows;
@@ -523,6 +522,7 @@ void Player::Init(
{
m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
ActorUtil::LoadAllCommands( *m_pNoteField, sType );
this->AddChild( m_pNoteField );
}
m_vbFretIsDown.resize( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer );
@@ -856,9 +856,6 @@ void Player::Update( float fDeltaTime )
m_soundAttackEnding.Play();
}
if( m_pNoteField )
m_pNoteField->Update( fDeltaTime );
float fMiniPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
float fTinyPercent = m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
float fJudgmentZoom = min( powf(0.5f, fMiniPercent+fTinyPercent), 1.0f );