(mostly) Fix arrow stuttering from repeated positions from audio drivers.
As far as I could tell, this fixed any issues I was having with PulseAudio, it should also fix up DSound on Windows although I've yet to test that.
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@@ -394,6 +394,10 @@ private:
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int m_iAwardedExtraStages[NUM_PLAYERS];
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bool m_bEarnedExtraStage;
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// Timing position corrections
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RageTimer m_LastPositionTimer;
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float m_LastPositionSeconds;
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GameState(const GameState& rhs);
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GameState& operator=(const GameState& rhs);
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