cleanup
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@@ -111,7 +111,7 @@ void FontPage::SetTextureCoords( const vector<int> &widths, int iAdvanceExtraPix
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/* Make a copy of each texture rect, reducing each to the actual dimensions
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* of the character (most characters don't take a full block). */
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g.m_TexRect = *m_pTexture->GetTextureCoordRect(i);;
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g.m_TexRect = *m_pTexture->GetTextureCoordRect(i);
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/* Set the width and height to the width and line spacing, respectively. */
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g.m_fWidth = float( widths[i] );
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