fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
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@@ -794,7 +794,7 @@ void Model::DrawPrimitives()
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}
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}
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DISPLAY->DrawIndexedTriangles( &TempVertices[0], (Uint16*)&pMesh->Triangles[0], pMesh->Triangles.size()*3 );
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DISPLAY->DrawIndexedTriangles( &TempVertices[0], pMesh->Vertices.size(), (Uint16*)&pMesh->Triangles[0], pMesh->Triangles.size()*3 );
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}
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DISPLAY->SetZBuffer( false );
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