Reorder some includes.

This commit is contained in:
John Bauer
2006-11-29 14:57:21 +00:00
parent c895f1c29c
commit bf6da7d8b4
7 changed files with 53 additions and 55 deletions
+10 -10
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@@ -1,21 +1,21 @@
#include <limits.h>
#include "global.h" #include "global.h"
#include "Course.h" #include "Course.h"
#include "PrefsManager.h" #include "CourseLoaderCRS.h"
#include "song.h" #include "Foreach.h"
#include "SongCacheIndex.h"
#include "GameManager.h" #include "GameManager.h"
#include "GameState.h" #include "GameState.h"
#include "LocalizedString.h"
#include "LuaManager.h"
#include "Preference.h"
#include "PrefsManager.h"
#include "ProfileManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "song.h"
#include "SongCacheIndex.h"
#include "Steps.h" #include "Steps.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "ProfileManager.h"
#include "Foreach.h"
#include "UnlockManager.h" #include "UnlockManager.h"
#include "CourseLoaderCRS.h"
#include "LuaManager.h"
#include "LocalizedString.h"
#include "Preference.h"
#include <limits.h>
static Preference<int> MAX_SONGS_IN_EDIT_COURSE( "MaxSongsInEditCourse", -1 ); static Preference<int> MAX_SONGS_IN_EDIT_COURSE( "MaxSongsInEditCourse", -1 );
+14 -15
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@@ -3,34 +3,33 @@
#ifndef GAMESTATE_H #ifndef GAMESTATE_H
#define GAMESTATE_H #define GAMESTATE_H
#include "GameConstantsAndTypes.h"
#include "SongOptions.h"
#include "Grade.h"
#include "Attack.h" #include "Attack.h"
#include "RageTimer.h"
#include "Difficulty.h" #include "Difficulty.h"
#include "GameConstantsAndTypes.h"
#include "Grade.h"
#include "MessageManager.h" #include "MessageManager.h"
#include "SongOptions.h"
#include "ModsGroup.h" #include "ModsGroup.h"
#include "RageTimer.h"
#include "SongOptions.h"
#include <map> #include <map>
#include <deque> #include <deque>
#include <set> #include <set>
class Song;
class Steps;
class Course;
class Trail;
class Game;
class Style;
class Character; class Character;
class TimingData; class Course;
class StageStats; class Game;
class PlayerState;
struct lua_State; struct lua_State;
class LuaTable; class LuaTable;
class Profile; class PlayerState;
class PlayerOptions; class PlayerOptions;
class Profile;
class Song;
class Steps;
class StageStats;
class Style;
class TimingData;
class Trail;
class GameState class GameState
{ {
+1 -1
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@@ -1,8 +1,8 @@
#ifndef MODS_GROUP_H #ifndef MODS_GROUP_H
#define MODS_GROUP_H #define MODS_GROUP_H
#include "RageTimer.h"
#include "EnumHelper.h" #include "EnumHelper.h"
#include "RageTimer.h"
enum ModsLevel enum ModsLevel
{ {
+1 -1
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@@ -3,9 +3,9 @@
#ifndef PLAYER_OPTIONS_H #ifndef PLAYER_OPTIONS_H
#define PLAYER_OPTIONS_H #define PLAYER_OPTIONS_H
class Course;
class Song; class Song;
class Steps; class Steps;
class Course;
class Trail; class Trail;
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
+2 -2
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@@ -3,12 +3,12 @@
#ifndef PlayerState_H #ifndef PlayerState_H
#define PlayerState_H #define PlayerState_H
#include "Attack.h"
#include "ModsGroup.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "PlayerOptions.h" #include "PlayerOptions.h"
#include "Attack.h"
#include "RageTimer.h" #include "RageTimer.h"
struct lua_State; struct lua_State;
#include "ModsGroup.h"
class PlayerState class PlayerState
{ {
+1 -1
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@@ -4,8 +4,8 @@
#define PREFERENCE_H #define PREFERENCE_H
#include "EnumHelper.h" #include "EnumHelper.h"
#include "RageUtil.h"
#include "LuaManager.h" #include "LuaManager.h"
#include "RageUtil.h"
class XNode; class XNode;
struct lua_State; struct lua_State;
+24 -25
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@@ -1,40 +1,39 @@
#include "global.h" #include "global.h"
#include "SongManager.h" #include "SongManager.h"
#include "RageLog.h"
#include "MsdFile.h"
#include "NotesLoaderDWI.h"
#include "BannerCache.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "arch/LoadingWindow/LoadingWindow.h" #include "arch/LoadingWindow/LoadingWindow.h"
#include "Course.h"
#include "AnnouncerManager.h" #include "AnnouncerManager.h"
#include "ThemeManager.h" #include "BackgroundUtil.h"
#include "BannerCache.h"
#include "CatalogXml.h"
#include "Course.h"
#include "CourseLoaderCRS.h"
#include "CourseUtil.h"
#include "Foreach.h"
#include "GameManager.h" #include "GameManager.h"
#include "RageFile.h" #include "GameState.h"
#include "Sprite.h" #include "LocalizedString.h"
#include "ProfileManager.h" #include "MsdFile.h"
#include "NoteSkinManager.h"
#include "NotesLoaderDWI.h"
#include "NotesLoaderSM.h" #include "NotesLoaderSM.h"
#include "PrefsManager.h"
#include "Profile.h"
#include "ProfileManager.h"
#include "RageFile.h"
#include "RageFileManager.h"
#include "RageLog.h"
#include "song.h" #include "song.h"
#include "SongUtil.h" #include "SongUtil.h"
#include "Sprite.h"
#include "StatsManager.h"
#include "Steps.h" #include "Steps.h"
#include "StepsUtil.h" #include "StepsUtil.h"
#include "CourseUtil.h"
#include "TrailUtil.h"
#include "RageFileManager.h"
#include "UnlockManager.h"
#include "Foreach.h"
#include "StatsManager.h"
#include "Style.h" #include "Style.h"
#include "BackgroundUtil.h" #include "ThemeManager.h"
#include "Profile.h"
#include "CourseLoaderCRS.h"
#include "TitleSubstitution.h" #include "TitleSubstitution.h"
#include "LocalizedString.h" #include "TrailUtil.h"
#include "CatalogXml.h" #include "UnlockManager.h"
#include "NoteSkinManager.h"
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program