Better error message, worse (?) implementation.
Help will be needed to restore couple editing. I hope we didn't knock out routine editing as well.
This commit is contained in:
+2
-47
@@ -251,7 +251,7 @@ static const Style g_Style_Dance_Double =
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static const Style g_Style_Dance_Couple =
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static const Style g_Style_Dance_Couple =
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{ // STYLE_DANCE_COUPLE
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{ // STYLE_DANCE_COUPLE
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true, // m_bUsedForGameplay
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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false, // m_bUsedForDemonstration
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false, // m_bUsedForHowToPlay
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false, // m_bUsedForHowToPlay
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"couple", // m_szName
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"couple", // m_szName
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@@ -359,50 +359,6 @@ static const Style g_Style_Dance_ThreePanel =
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false, // m_bLockDifficulties
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false, // m_bLockDifficulties
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};
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};
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static const Style g_Style_Dance_Couple_Edit =
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{ // STYLE_DANCE_EDIT_COUPLE
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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StepsType_dance_couple, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
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{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
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{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
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{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
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{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
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{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
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{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
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{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
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{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, Style::END_MAPPING },
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{ 4, 5, 6, 7, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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// todo: re-enable? (lol)
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// todo: re-enable? (lol)
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/*
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/*
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static const Style g_Style_Dance_Solo_Versus =
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static const Style g_Style_Dance_Solo_Versus =
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@@ -493,7 +449,6 @@ static const Style *g_apGame_Dance_Styles[] =
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&g_Style_Dance_Double,
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&g_Style_Dance_Double,
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&g_Style_Dance_Couple,
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&g_Style_Dance_Couple,
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&g_Style_Dance_Solo,
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&g_Style_Dance_Solo,
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&g_Style_Dance_Couple_Edit,
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&g_Style_Dance_Routine,
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&g_Style_Dance_Routine,
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&g_Style_Dance_ThreePanel,
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&g_Style_Dance_ThreePanel,
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NULL
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NULL
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@@ -2980,7 +2935,7 @@ const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
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}
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}
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}
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}
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ASSERT(0); // this Game is missing a Style that can be used with the editor
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ASSERT_M(0, ssprintf("The current game \"%s\" cannot use this Style with the editor!", pGame->m_szName.c_str()));
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return NULL;
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return NULL;
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}
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}
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